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You guys are dumb complaying about "It's like Dead Space!". The have already been over 9000 games/movies/books about space ship infested with some alien shit. And Dead Space is not first or best of them.
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game was ok 3/5
few things which annoyed me the most about this game was the fact that 1) you never really coded the damage system right so the gun did the same amount of damage (and perhaps speed) as it was doing before 2) got an annoying bug where when i was going into a cutscene and a monster hit me i skipped the cutscene 3) the ending was terrable, i liked the storyline made sure to see every log and i was exspecting the ending to be where the dude finds out he's turning into one of them or something more amusing then he got off and destroyed them all
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Overall, this game is easy, no matter how you look at it. the enemies can either be hopped over, killed, or ignored, the bosses are beyond easy, almost all of them comprise of standing and shooting, with minimal dodging actually needed. the last boss was beyond easy if you stood on the block farthest back and just double jumped when he lazered you. This game focuses nicely on the storyline, though, and has nice little tidbits that are awesome, like the captains and medics logs, and the captain mentally contacting you while hes transforming.
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so you can kill normal zombie with 5 shots. After +30% dmage bonus, you still need 5 shots. But 4 upgraded shots are worth 5,2 ordinary shots, so its should take only 4 shots to kill them afetr +30% damage bonus. Either of us is failing math here.
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Nice game, i give it 4/5, when you shoot, it has a little lag, if that was fixed, id give it a 5/5. good game nevertheless =)
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well got the military suit, killed that butterfly thing, now i stuck in an dead end, can't jump over the barrier to the exit, can't go back to other doors... hmm? rather easy and simple, somewhat too simple. gfx, sound, atmosphere, cut scenes are very good, but it is neither and interesting shooter nor an hilarious platformer, in both aspects i appears to be half baked, garnished with a little useless rpg-element. 2/5 for poor gamplay
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The ending was really disappointing. I expected it to be more explanitory about the whole thing but alas my expectations were shot down.
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Just what you would expect from Zerker studio. Great animations, thrilling story lane. Addicting.
My only complaint is not being able to aim my gun.
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nice try, though there is sooo much room for improvement.
1) aiming with mouse (including more sightrange). or do we still live in the megaman-gameboy-era?
2) the ending. after killing the boss, the credits are just a joke. and I really liked the story and atmosphere during the game (though it's ripped off of I dunno how many space horror movies or games).
3) control issues: I dashed to death during the final fight like 10 times because of accidentally tipping left or right twice or in the wrong time interval. alone how you enter the level (outzooming after jumping in killed me again like 5 times). what do u need dash for anyways?
overall nice try, I like the atmosphere a lot, though gameplay could be more diversified and be it just more action packed fights.
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great game, good storyline, bosses.......WAY too easy! even the last boss was a cakewalk. for those having trouble with that boss, just sit on the first block u jump to to start the fight, and unload. whenever he come up to where u r to fire that beam at u, jump/doublejump. itll miss everytime. i doublejumped to make SURE it missed
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Some good, some bad.
The final boss is the most glaring bad. You're constantly forced to jump, yet footing is awful, and double tapping move will cliff you. Some enemies can absorb... ALL ENEMIES CAN ABSORB INSANE AMOUNTS OF BULLET. Many times have I been stuck standing there firing at an immobile object, waiting for it to crumble. Good story, although dead space is good inspiration, it takes it a biiiit too far here.
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3 great ways to improve this game
1: A change of weapons every now and then
2: An upgrage system with credits
3: If you want the level up system, make the upgrades halfway decent.
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this game is great...its good that you managed to pull off an eerie feeling and the graphics are great as in all your other games...5/5
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Pretty fun game with an intriguing story (Metroid + The Thing + Event Horizon is not a bad mix at all, unlike what some others here say), but an intriguing story deserves a much better, more detailed ending.
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end boss - jump up to the highest platform in the top left. duck in the center of that platform and wail away with the spread gun. he may hit you with a straight beam once or twice, but most of the the boss goes high, he shoots down at an angle, which won't hit you.
FUN GAME! THANKS for making it! i can't wait for the sequel with hopefully different visual upgrades and different weapons!
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The game was great...but i was bored after level 3....the monsters are too easy except for the cultists....You should make name more complex to the disease and the monsters...
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I agree with most ppl's comments that this was a bit generic, but I feel like a lot could be done if they make a sequel. Do what they did with Aliens (since they stole from it anyway), and put people on a planet with these creatures. Throw in some more challenging bosses (except the last one which was just annoying), allow the player more visual latitude (as in let me see both up and down), and lastly create some badass weapons. Keep the atmosphere though. Oh and by the way adam1111, if you want decent sci fi skip Event Horizon and check out Sunshine instead.
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Nice game, but there is something totally broken. In the stage where you get military armor you end up in front of a wall which you cannot jump through even with double jump... Just a few pixels are always missing no matter from where I start to jump.
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Sergei needs to learn how to shoot at different angles, and the last boss was so annoyingly frustrating, ridiculous level design.
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It feels that regardless how much you level up or increase your damage percentage, zombies still take five shots to kill.
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5+♥. In entertainment, I LIVE for the horrific, and for violent and disturbing imagery. I only wanted MORE. I've waited a long time to see another game of this caliber, and its flaws are dwarfed by its strengths. [Other than having to fight on tiny platforms wearing a suit that threw itself off the edge upon any positional fine-tuning.] I'd have liked if there'd been strategy and difficulty to match the 'maturity' ['psychological challenge?'] level...
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Even though it seems the story was stolen directly from Event Horizon the "script" was very well written and I found myself forcing my way through each increasingly frustrating section just so I could find out what that glowing mountain bug was.
I thought the artwork was well done, the other dimension being incredibly beautiful to look at and, as I already mentioned, the final boss being rather glorious.
I also like the "Runes" that could be seen floating around the mountain.
The interactive graphics were up to par and I found that the artwork was the most immersive part of the whole game.
The combat was smooth, when it was possible, and with a few tweaks to the damage system I think this game could be truly enjoyable.
If I were to summarize my thoughts on this game it would be "The rather flashy game that couldn't."
Better luck next time perhaps?