Zombicider

Zombicider

by BetterBugGames
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Zombicider

Rating:
2.3
Released: March 19, 2012
Last updated: July 08, 2012
Developer: BetterBugGames

Tags for Zombicider

Description

Zombies have taken over the small town of Hammock, Nebraska! Play as Chase Gamlin, a survivalist, as he gathers his hidden weapon caches and fights back against the horde of zombies.

Follow our pirate mascot, Slow Pete, at Facebook.com/slowpete.thepirate or Twitter.com/slowpetepirate for game updates, announcements, and special offers!

How to Play

1-5 keys to choose weapons, or use Q/E to cycle through. Shoot zombies in the head for bonus damage! And don't forget to upgrade.

Developer Updates

Jul 7, 2012 1:59pm

Update 1.2 text:
Fixed some minor graphical glitches
Fixed a bug where the pistol could be fired while reloading
The reloading alert text is now large, red, and centered for better visibility
There is now a mysterious keypad on the credits page
Also, updated the credits

Comments

0/1000
BlackMetalJesus avatar

BlackMetalJesus

Apr. 29, 2013

6
0

Needs achievements and full screen! Also, would be really cool to have a multiplayer setting! 5 of 5 stars!

BetterBugGames
BetterBugGames Developer

Thanks! Full screen is a really good idea. Hopefully some time down the line we'll get to do a Zombicider with full multiplayer or co-op support. Stay tuned! :)

stinky472 avatar

stinky472

Jul. 16, 2012

3
0

I love this game and gave it a 4/5 in spite of the graphics. It's simple and the upgrades keep it entertaining. My main gripe is that it's a little too grindy IMO: at least I'm pretty sure there aren't enough levels to just finish Graveyard on Zombicidal difficulty without repeating levels. I'd like a story and ending to work towards and it'd be nice if the game window would resize properly instead of cropping. I'm working at high resolution and the targets are already so small (millimeters on my screen). Finally, I felt the same way as others at first and thought the game's hit detection was off, but later realized that I wasn't missing and was just getting confused at the lack of game feedback when I successfully hit something which made it so I couldn't really tell if I missed (though later it became obvious when I could one-hit-kill most enemies with a headshot on normal difficulty at least). Some kind of a visual/auditory indicator of a zombie getting hit would help a lot IMO.

BetterBugGames
BetterBugGames Developer

Thanks for the response and we're very glad you liked it! That is a great idea to have better feedback on hitting zombies. You probably hit the nail right on the head with why people think the hit detection is poor. We are planning on making some sequels with more story (we actually have quite a bit of a world created for Zombicider games, but didn't put anything in for this installment). Thanks for playing, rating, and liking our game!

Tchimmah avatar

Tchimmah

Apr. 29, 2013

6
1

I thought this game advertised zombies? All I shot were creepy pastel pieces of mspaint shit covered in vomit.

BetterBugGames
BetterBugGames Developer

Yeah, zombies! What did you think they would look like? At least you got to shoot them :P

The_Atari_Kid avatar

The_Atari_Kid

Mar. 22, 2012

6
1

It was most likely my lack of aiming ability. For what its worth, I only noticed strange misses when I shot in the...er...groin area...ahem... I plan on hooking a mouse up and trying out the game since it did seem fun!

BetterBugGames
BetterBugGames Developer

Awesome! Thanks for the info. Definitely let us know if it still seems to be odd for you with a regular mouse. To be honest, I'm not sure how much playtesting we did for hit detection around the crotch... ;)

ChuckDaRighteous avatar

ChuckDaRighteous

Mar. 20, 2012

7
2

I like the upgrade system where you have money based and achievement based upgrades, but ultimately the gameplay itself is lacking

BetterBugGames
BetterBugGames Developer

Thanks for the comment! What kinds of things would you like to see changed in the gameplay to make it more fun?

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