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I kinda wish that instead of a 2% increase in truck capacity you have a 1 or 2 unit increase. Only because I only wanted 70 units per truck and it skipped it 71. Then I wanted 77 and it skipped that too. It's costing nearly 5 mil now to go the next level and I'm not liking that. Besides that I am liking the game and hopefully will see those contracts and prestige levels sometime soon.
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Tnx for responding.Thing i will mention is :add alot of things to sell.
Like 20 of them and dont slow game to much.Maybe to add some encounters.For example: your truck is robbed and you lost shipment or you sold for X2 price.It may be alot to do but that is my tought on things for now.Will track game as it grows.
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BTW, you (i mean, Dev) are having some issues with floating point calculations. It's an ordinary problem with flash, just try to fix it.
P. S. 7.50/0.15 equals 50, not 49
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OK, there's an optimal production formula: considering automatical production and delivery, you must produce enough stuff to fullfill all your trucks during their delivery time. So, if we take producing time = 1 sec, delivery time = 7 sec and minimal truck capacity = 50, you need to improve your trucks capacity to 56 (any number, dividable by 7 will do) and keep you production at 32 (for 4 auto trucks). There's the math: ProductionCount = (TruckCapacity/DeliverTime)*NumberOfTrucks/ProductionTime
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I just spent 4 hours on this game cause it was that awesome. when I went to go play again my game had reset. have you ever played those old RPG's and you forget to save and you have to play it all over again? you lose interest. that's sort of how I feel right now. for an idle game that is supposed to be played for days, weeks, even years it has to be able to save. 4/5 stars. this would be a solid 5/5 but without saving it just doesn't cut it. awesome game though.
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Those arrow things could be automatically disabled after you get a certain amount of money, since you only need them if it's your first time playing an idle game, and for the first 2 or 3 things you buy.
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The standard system usually makes grey-ish upgrades when you can't buy them, and colored when you have enough money, so it's easier to notice
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well I was enjoying the game until after 2hrs it reset it self...bummer. Not gonna invest time again. Good luck to you though.
Hi!. Thats pretty weird. I am playing since the release closing and opening the game lot of time and also after new versión deployment and didn`t have any reset. Sorry for that, hope its an isolated case. Thanks anyway :)
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Instead of "truck capacity", could you change it to "Truck delivery speed"? Upgrading the speed will lead to more deliveries, which compounds the interest and feels much more beneficial. I realise it may take some tweaking... maybe add it as a prestige feature? I don't know.
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I would recommend to eventually add a prestige. (The reset gives a second currency towards bonuses when we start over.)
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Coming from an aesthetics standard, I would recommend having the purchasable upgrade be grayed out when you are unable to afford them, and light up when they become available.
Overall gameplay is solid for an Idle state, and it runs smoothly. Overall a good job!
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thats a great game! keep it up dev! you should invert the buttons in the upgrade screen,because when it is gray it appears to be unavaiable, waiting for the contracts! :D
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Seriously, the "afk protection" just kills the concept of an idle game. There is no "competitive aspect" in idle games when there is no scoreboard to speak off. Or even when there is. It's not esports. It's iddling. Tried it for a few hours, got up to lvl 11 with 5 techs, but i'm done. Makes no sense. Even if you put a button to reset the idle timer, it would still kill the concept.
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Actually they do, Vijsaria. They could have made a fun, good, playable different game. But whenever you check out the "Hot new games" section here on Kongregate, it's Idle games and nothing but Idle games. And if they made at least a bit of effort with it, it could be good and fun to play, like Trimps, but seriously, this is yet another poorly executed clone of another failed project.
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I think Achievements should increase either % truck speed or % everything speed for that particular item. Just my opinion of course. At the very least it needs to give something or in a game like this people won't care about them.
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I feel like this game was judged far too harshly in such a small amount of time. The game itself seems pretty interesting and it seems to be changing by the minute into something better. I am giving this game a 5/5 mainly for the fact that the creator has been giving out constant updates and has been listening to suggestions and seems to really want to make a great game.
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Are you guys thinking about making a prestige system? Personally I think it's critical for the longevity of ANY idle game is the replay-ability.
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It's amazing how quick you guys are with changing things after getting feedback :) Also, for those who keep complaining about "another idle game," no one is making you play them.
I am only 1 person...i wish i have a team jaja. Anyway i will update the game asap. Also please understand that i have a full time job during the week :). Anyway i will keep it updated the most i can and with new gameplay mechanics very soon
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We think you should stop putting effort in this altogether, even though you get people to vote this down. Every single new Idle Game has gotten a 1/5 rating, good or bad. It's over. And their comments did not get downvoted by fanboys.
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Would you like to see "Perks"?. They can be generated based on your tycoon level and you can upgrade things like production and selling times....what do you think??
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The anti AFK bar feels fairly annoying. But if you really want to keep it please change it to automatically reset whenever the player executes an action, instead of having to click two useless buttons every 2 hours, when you're constantly active anyway (or almost).
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it is oke.Well i miss big mistery in game.You from start know what to expect at end.It fells like tons of waiting.
Add something intresting
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Stop putting effort in yet another Idle clone. It's done, over and we as a humanity have to move on from this. And if you do insist on making the best new Idle game out there, you are really off to a bad start. These mistakes have already been made by the 200+ previous attempts of Idle Devs.
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Well played for 40-60 minutes, its ok, but the time to keep "balance" between production and sales is too inaccurate for an obsessive person like me. 3/5
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It would be nice to have the labels for the product kinds in the product tab, as like now I have to check the statistics tab to check what I'm actually producing.
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Progression seems really slow. And making +2% more profit at the start of the game for such a high cost is just ridiculous. And makes the game seem very unrewarding to play. It doesn't feel like the upgrades make any significant difference.
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Shouldn't the trucks from all products have the same weight capacity? A different unit capacity due to different density makes more sense, doesn't it?
I kind of have the feeling that product weight does not add anything useful to the game, compared to number of units, as you can totally calculate it out of all your equations (it's pretty irrelevant, but leads to a bit of confusion if you're new).
Is there some kind of ascension, or is the reset a hard reset?
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Imho the buttons to buy upgrades should be colored if you can buy and grey if you can't.
I'm missing the buy 10x and buy 100x buy variants, or maybe I simply missed them?
I have no idea what that bar at anti-AFK does or means, as I keep playing and it keeps filling up, and I kind of expect it to be filled if I was afk for 2 hours and instantly empty if I play actively. (And prevent me from gaining money if it's filled.)
Do you get something from achievements?
Do the "player" levels mean anything?
The "sell price" label should be "sell price per unit" or some such.
Why is truck capacity given both as number of units and weight? Also why is the capacity in number of units only shown if the truck is full?
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With so many complicated idles, this one have a nice gameplay. Maybe add the sellprice in the "upgrades" window so we dont have to go back to check who much it increased? And how I reset my anti-AFK bar? Seems is not working for me
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Hey all!. Please let us know your feedback, we are open to new ideas and improvements. New Technologies are ready to implement..we are waiting your feedback on game balance first