Under rating threshold (hideshow)
@Dorcas_Aurelia: since this is probably supposed to be a RPG, I feel that attact accuracy is well justified.
3/5 for the graphics and music, not any more for the convoluted story and bad English. The level/boss disparity is indeed and issue.
Under rating threshold (hideshow)
Bosses take too long to kill even with only putting stats into mainly power with a bit of agility and normal enemies are too easy 3/5
Btw you can block any attack (At least up until the 2nd boss), if you're low on health then just keep blocking and it slowly regenerates, bosses are too easy too since they don't have unblockable attacks and they have the same patterns, you just block then get 1 or 2 hits in if you can and repeat.
@gura uk
Agility is a good skill to raise since without it you miss ALOT, there's no point in high power if you can't hit, also hitting enemies prevents them from hitting back.
Under rating threshold (hideshow)
Ah, fond memories of this game... from the LAST time someone uploaded it and had it removed for... not being their own creative content, shall we say. Someone else can flag this, but in the meantime: Agility is still horrifically bugged to the point of "Why did I not just dump the point into Power and start one-hitting everything?", and Evade is pointless when your defend button negates all damage.
Under rating threshold (hideshow)
The fast attack misses way to much. It seemed like over half the time. This type of game shouldn't have even accuracy for attacks.
Under rating threshold (hideshow)
I was at 65 health and for some reason I still got a game over. On the first boss.
Um, what?
OVerall, it's got a lot of potential to be a lot of fun. But was that a bug or something?
Under rating threshold (hideshow)
Gets tiresome fast, also i find that some health pot things often fall out of range, so i can see ghem but can't reach them, irritating, otherwise a decently made game. 3/5