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I can see why people think the auto-snapping makes the game too easy, but it does make the manipulation of complex chains of shapes a lot easier. Maybe you could offer three difficulty levels - Easy with auto-snap, Hard with no snapping, and a Medium difficulty where the player can lock a piece in place by clicking it rather than dragging it?
Thanks for the feedback everyone! Your solution, seems like best solution for this kind of game. However, the problem with manual snap is that old adobe flash players don't support mouse right-click button. And adding keyboard as control for a very simple game seems too clunky. Another problem with manual snap is players locking themselves into wrong solutions. Also locking 1 part would cause all connected chain of parts locked together which could add even more clunkiness and frustrate players. I do agree that the game is too easy and if i ever decide to make Shape Fold 3, i may consider adding difficulty options as you suggested.
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Still remember Shape Fold 1. A little better than the original but still suffers from certain problems. I propose you make a Snap tool (snaps a shape in place whether right or wrong) to help alleviate this problem. Overall, it's good old relaxing way to spend your minutes.
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Beating the dead horse, auto lock feature removes any challenge or fun. However, I do like the concept, it's just not there yet...
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Very amusing to play.
I enjoyed myself quite much, but if i had to point to a flaw is that you could not turn the snapping of pieces off/on.
5/5 man! hope to see more in the future
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First game was a double puzzle of sorts... A puzzle to figure out the alignment, and another to balance the movement using the grabbing mechanisms. This second game not only took out the second puzzle altogether by blocking piece movement, but diminished the first puzzle as well, as trial and error became the primary method of solving that. It doesn't even feel like a puzzle anymore.
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Rather interesting, but as has been said, way to short. Also, the snapping makes the puzzles rather interesting. Kudos for the BG Music, so a 4/5 overall
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I think you should make it lock only when an entire branch of pieces is put into place and not just the individual ones.
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Enjoyable for a (very) short while, but way too easy and, well, short. Needs more complicated levels which actually require some thinking. Also, as mentioned already, in the key level the snapping may make the solution impossible, so if this gets larger and more interesting levels, it will need a way to cancel snapping (other than restarting)
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maybe for the snap have us manually lock the pieces into place, because without a locking mechanism i would hate this lol. But i do agree the snapping does make it a wee bit too easy. especially on the last level; I had a plan and then all the sudden a couple blocks locked in and kind of took the puzzle part out of it 4/5 :)
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5 stars, enjoyable and easy gameplay. As others have mentioned the snapping should be made an option. Maybe shift-click or similar to lock pieces would be a better option?
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A different twist on puzzle games, in a good way, but when pieces lock in place, it makes the game too easy. Maybe take out the auto-lock and give the user the option to lock pieces they think are right. Example: Shift- click on a piece to lock it, shift-click on a locked piece to unlock it.
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I think a nice medium between no locking pieces at all and pieces locking automatically would be a manual locking system where the player can lock and unlock pieces on their own.
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Really fun game, but the fact that the pieces will instantly snap into place when placed in the right position makes it way too easy.
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simple, fun game. too easy though. instead of automatic locking, you should implement a user initiated lock. then its not just "move the nodes back and forth until it locks into place"
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You know, the snapping into place is a nice change. Sure, it makes it a little easier, but that's what makes it a little more fun. It's a game that you CAN succeed at, without making your brain hurt too much.
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Great game!
As others already mentioned, the snapping function works flawless but makes the game a bit to easy. Maybe this function should be turned off for the harder levels.
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It's funny how the top comments in the first game were asking for a snapping feature and the top comments in this game are complaining about the snapping feature.
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The auto-locking makes it way too easy. Having the option to need to manually lock pieces in place would make it worth playing.
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The original definitely suffered when all the pieces were free, but I think the automatic snapping is a step too far. What about an option for the user to fix any segment in its current location, whether it's right or not? That might be a good balance on gameplay and difficulty.
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Best background music ever. Beat the game and loved it. Now I have it running in the background while I play other games.
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On the level with the key, a piece snaps in place too early; it's impossible to finish if one tries to solve it that way.
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Here'san idea: Instead of the auto-lock, have it so the player chooses when it locks. Something like space to lock/unlock would go a long way in making it more difficult but easier to control.