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Could you make the puzzles actually fit in the window? It was hard enough to avoid clicking on the link in the game when moving pieces but when the pieces aren't even in the area of the window.. it's just frustrating.
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Good concept, but too easy. I never got hung up more than a few seconds on any puzzle. Longest was a couple of minutes as the strange way of moving things around was not cooperating with me on that particular puzzle. Needs something else. A different way of doing the puzzles rather than just swiveling everything around a central spot. Maybe the immovable spot could be swiveled as well, and you have to find out exactly where everything has to go, including that. Or we can't see the outline of the puzzle and have to just move it around until everything seems to fit into place and you make it. It just needs something more.
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Good concept with a solid start. Maybe add some kind of rating system for time solved, or in-game achievements? The only real problem with gameplay I had was not being able to see all the pieces sometimes. Maybe a pan option would be good to help alleviate the problem. Really enjoyed it though!
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Great game and with medium difficulty,for every age.After level 50-55 things are getting intersting.44 mins to do every level and 5/5 :D.Would really like to play the sequels.
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Did anyone had this problem when the pieces got all wrapped up, like on top of each other? if so please rate this comment.
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I wasn't expecting much when I clicked but this is actually really nice and relaxing. Very well implemented too, the way pieces soft lock into place is not totally intuitive but once you figure it out it works very well.
As others have mentioned, the option to hard lock a piece would be nice and a challenge mode without the silhouette would add some difficulty but there a lot of other cool things you could do with this concept; e.g. each level could have a second "hidden" shape that you can find by positioning things just right.
Separating the levels into different "packs" that have to be unlocked would also give the player a greater sense of achievement; e.g. complete 90% of the dinosaur pack to unlock the farm animal pack, complete 90% of that to unlock the fairy tail pack and so on
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Please Add an option that don't show the final form... or maybe a picture of the real animal at the side...
That would solve the TOO EASY DIFFICULTY ISSUE.
Love the game. Congrats, you made something different!
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a bit of an anticlimactic ending but it was a good game to play while...altered. a good alternative difficulty setting might be to remove the background image of what the finished shape should be. keep the darkening of correct positions though
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Hey, a nice simple easy game that doesn't make me think too hard or stress out about perfectly completing every single frustrating level! Great game, easy to play, and most of all? No stress.
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It seems like you find a good way to making this mechanic "difficult" from level 52 onwards. Too many levels without a real challenge. Good concept however. (sorry for my english)
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I had two problems with the game. The loud AF intro before I can mute, and the fact that the first 50 levels were a tutorial. Only the last 10 were any sort of challenge.
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On level 59 and 60 I started to think, "Ok now it's getting tricky, this'll be fun."
And then I as sad... Game is far to easy.
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This is less a game and more an exercise in fighting a frustrating control scheme. Once a piece is locked in the right space it should take a double click or some other specific control to move it out of place.
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Could it be possible to show the name of the species when a lvl is completed? And perhaps add the names in the lvl selection area or in a separate gallery? You could even add some info on the animals if you want :-) I think that would give the game even more educational value.
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Did you know it was available on the App Store and Google Play? It really is. You should tell the player more often, I don't think it's clear enough.
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This is an interesting game. I did feel like i was fighting the puzzle at least half the time. I could see where I wanted the pieces to go, and if it was in the real world, i could see how to manipulate them to get there, however the pieces would get stuck on each other, or the way i was pulling didn't make any sense to the physics engine. Maybe an option to 'pin' a piece in place, as if you were using 2 hands?
Also some of the levels I couldn't tell what they were at the end. Maybe some text? I also like MSK1's idea.
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Nice fast game to be played during a long and boring phonecall. Pretty easy, just s few "hard" levels. The difficulty sometimes lay in the phisics more than in the the puzzle itself. Anyway 3 stars.
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Got a glitch on level 53 where pieces would stuck on another and refuse to cooperate. Solved it by restarting the level.
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very nice, but could be perfect with a pin/unpin ability, and also with largest screen because sometimes, pieces seem to be blocked by invisible outer border
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How about a second game mode, where you dont show the final shape of the animal (but with a hint like "level 4: bird") to make it harder for those who like puzzles
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Not a challenge in any way, but really really relaxing in a zen way. Finished the 60, and instantly wanted 60 more. A nice spin on gameplay, and a change of pace to the usual reaction-time based games. Only issues are the limited play field size due to putting links in the gamespace, which leads to annoying misclicks. But when you find the right node to spin that drops half the whole puzzle in place with a single sweep, that's the stuff... Well done.