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Thank you for the short but good play =) Like others stated, maybe a freeze function and OFC a custom level editor ;) would make this one awesome =)
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Number 14 was the hardest puzzle for me. It took me 2 more minutes then the rest of the puzzle. Excellent game for IQ tests.
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The concept is really good. But as others have said, the controls are really annoying sometimes. I understand how they are art of the challenge but sometimes it gets pretty frustrating.
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Enjoyable. Good physics on the game which made it easy to just grab one end of the chain and twist back 'n' forth to make the pieces line up.
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Which, surprisingly, isn't as bad as it sounds. Great game. Too short! I was only challenged on two levels, 14 and 17, but they were really enjoyable. Actually, 17 really just made me wish I had two cursors to work with, but hey. Beggars and choosers, yeah?
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I love this game! It's extremely creative and it's an amazing idea for a puzzle game. My only complaint is that the mechanics take the challenge away from a puzzle and move it to just trying to get the pieces to align. Other than that 5/5!
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This has a lot of potential for multi-touch. Keeping pieces in place would then be a task shifted back onto the user, but in a way that gives them more control.
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Something as simple as being able to double click on a segment to lock it into place would make this game considerably more enjoyable.
Really cool concept though. I hope to see more of it.
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It's more the time you spend to accommodate the pieces than the time needed to solve the puzzle as such. I really liked the concept of the game, but really need the locking system for certain levels. Hopefully a sequel coming soon. :)
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Very original, good concept, too easy, and the pivot points are kind of annoying. A lock down feature would be appreciated.
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That was a pretty fun puzzle game, it felt refreshing.
I hope you'll make a part 2, adding the option to freeze a part, as others have suggested, might be nice. Although it would take away a bit of the difficulty, maybe add a limit to the uses?
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A very original puzzle game that can seem intimidating at times, but is very clever and really leaves you thinking. I give this game 5 stars as a result and I'm a VERY picky gamer :D
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It's an okay game, the puzzles weren't hard to figure out, it was just tedious trying to get the pieces to where they needed to go. 2.5/5
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cool game and as KlouD said a rare original concept however
I would have liked it to be a little longer as no game should last under ten minutes (more levels would be perfect) 4/5
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its nice that it combines my skill on handling stuff carefully with my skill to imagine shapes and puzzle them together
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This game was really cool! The mechanics of it were great. Was very impressed by the completion detection of the game, it wasn't too picky, yet it didn't accept a crappy completion. Only thing is level titles could've been pretty neat.
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I agree that the manouvering is a tad difficult but I think that it adds to the challenge of the game. Perhaps for the sequel ( please :) ) there should be an option to freeze pivots but at a cost to your score, for example. Overall, as a tip to people finding it difficult, try getting the pieces into the general position and then nudge individual pieces into place once there is something behind it to "lean" on. Awesome originality 5/5
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I would be willing to forgive a lot of the frustrations of the controls... If the game wasn't so dang easy otherwise!!!!!!! It's one thing to have an easy game, it's another to have an easy game where the frustration factor is so high! I kept playing it just in the hopes that one level might be a matter of more than going in circles around the pivot point...
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it could be a little harder. none of em took me very long and when they did its cause the pieces wouldnt work the way i wanted em to
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This game didnt challenge me whatsoever except for level 14, the one level I actually kinda liked, further it was just a case of moving the pieces where they obviously should go, which isnt much of a puzzle game for me