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@robertjh12 They all work for chopping trees, the Brass just doesn't add gathering speed. You'll also find the Golden Axe has better gathering speed but less damage than the earlier Steel Axe. Not everything is meant to be a linear upgrade.
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Very nice. Looking forward to play more, though for now it's too much useless clicking between bank<>zone<>shop<>whatever nonstop all the time. I mean it well, but like it is the game could just as well be called menu clicker. I'd play this game all day long if the UI was workable, but for now, I'll hold off. Good luck on further development.
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A small request: if an enemy you defeat drops an item, please list that in the events log. Otherwise it's an entire guessing game figuring out where the dropped item is in the inventory.
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Very promising game. Some ideas: 3 columns in white area is waste of space, I'd go for two columns. I don't think we need to see skills and inventory all the time. You may use tabs to switch them or maybe put skills on top of inventory but filter to single skill which is currently changing or last changed, unless user wants to see full list. Please don't let columns' width change with its contents and don't scroll all page, just inventory. For instance you cannot see current health, if food is under the fold. Please try to reduce inventory items' height to half or less. You may place quantity first then item name then command on the same line and hint under. Eg, 1 pcs of Stone Axe [equip] side by side and it's info under. Replace item icon with an hanging one so that top line don't extend with it's height. Please avoid writing repeating messages, just put a counter near the message. Eg: You catch a sunfish. (15) Finally, keep up the good work.
Thanks for the suggestions! I added a toggle to make skills/inventory share a column if players would prefer. I also implemented your suggestion to add a counter instead of a new message. Thanks for playing!
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Not quite sure what purpose followers have? Aside from letting you gain exp without worrying about inventory space, they have the massive disadvantage in itself that you lose out on the sellable materials. I was half expecting Lumpy to sell the logs he carried off, but not seeing any usefulness out of him aside from that exp bit.
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helpers need to help with everything up to a certain level, or the mining/smithing/battle ones need to be made available a LOT sooner, as is i'm at over 60 woodcutting/woodworking, but i can barely afford the gnome that helps me carry logs up to level 30, and i have still yet to even find 1 that will help with anything else at all, having 62 woodcutting but only being able to really make use of level 25 logs is a huge downer, and each section needs to say "contains x resource" because i didn't even know about the tin mine in the queple cave until i was already level 50 mining, well past when it would have been useful, doesn't have to say how to get to it, just needs to say it exists
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Can we have a chat room so we can ask each other stuff? Im currently stuck at a dead end and cant progress no matter what i try
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Unless I'm missing something, the ingots/ores thing MikalSerity mentioned still hasnt been fixed... I have 13 buckets of mercury that cant be used
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Smelting still broke if you do not have 1 ore to start with. Also, not really an idle game, would not even classify as semi-idle
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Gather Efficiency on tools does not seem to work. I am getting the same gathering rate (item per minute) with a 10% efficiency item than a 65% efficiency item (stone axe vs steel axe)
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i wish it didn't automatically back out of smithing if out have multiple of the same ore continuous having to select each ore is a bit tiring and was on ore not being that important
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When smithing, if you dont have ore and only bars, you cannot smith, you should fix this bug, its getting annoying! Nice game btw!
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Perhaps you can add some if/else statement thats will just show the option to forge the bar into weapons if we have brough the bar with us. The other method is to add rename current option into xxx-ore . As what it said, "pick any metals to begin" which mean the base ingredients we have, and add the option of putting bar inside.
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If you do not have at least one ore in your inventory you can not smith/forge anything from bars. If you have 1 or more ore you get the choice to insert a bar in your inventory to forge into an item.
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a grid for the inventory/bank and more inventory space are needed, the inventory's far too small to do much of anything at all, could be a new favorite game of mine, but there's just some really big issues with inventory management and finding items, perhaps a "Contains X resourse" would be nice when you hover over an area, so we can see if we've missed anything, also keyboard shortcuts would be amazing
Increased inventory space is now available with the new update. Every strength level gives you an extra slot, and every 10th level gives you 5 more slots. Hopefully that helps!
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Finally figured how to go on. I saw the green one to the left but thought this would be pointing towards hunting. Didn't realize the green button that unlocks a new zone. Hope you have plans to update the second slice that contains the story/action parts. it often gets a bit confusing https://gyazo.com/b7f0122d8331079d11775ab14d31bb35
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I like this game since it reminds me of the Runescape days. I'm just a bit lost and would like to ask for more guidance. Found couple of spots in the cave to build stats. Did most of the stuff i could do on the mountain but still haven't found out how to pass the swamp (traveller mentions a second town) and also don't know how to hunt, since i don't have string for my bow and also can't attach arrow tip to my arrows. Bit odd to have hunting open that early but not the needed tools
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More QoL : 9- Scrolling in the game should not allow the webpage to scroll. It gets annoying if you hit the bottom of the text and the page scrolls down. 10- Skill XP gains would benefit from a revision. HP, starting at level 50, is VERY slow to level up. 11- A "bank" button next to your inventory which moves you to the bank. Once there, you do your stuff and click on the same button to return you where you were. So after clicking the "bank" button, the button would change to "go back" or to the name of the last visited area.
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Arrows, regardless of what tip is added on, seem to only care about the wood used and stack together. It would be nice for different tips to give different arrow kinds.
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More QoL : 5- Arrows should not always break. There should be a break % based on the quality, and when the arrow is not broken it is automatically retrieved. 6- Smithing should be more straight-forward. 7- Useless wait times, such as during smithing or during ore vein inspection, should be removed. They only annoy the player. If you have to balance the game, do it on the XP amount not by adding waiting periods. 8- A buff either on XP gain or resources gained for Hunting. It is currently underpowered and long to train for the amount of time it takes.
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Quality of Life updates that would be nice :
1- Quick-find (or search) on the map to find specific resource. Having to go through all of them looking for that new fish you can fish or tree you can cut is not fun. 2- More information on what stuff does. I have this raw chicken, it can't be eaten and can't be cooked. What are the uses? 3- Equipment slots that allow you to carry tools without taking inventory space. Also, a coin pouch which always carries all your coins (Not in the inventory) 4- The window and all things contained within it should be FIXED width and height. Things should not move around if you resize the window, or if text for something is longer, etc.
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That button didn't have a tooltip at the time I posted that. Also said follower doesn't appear to exist unless he's out in the deep sea.
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I believe the Skill table should be in its own tab, that way you could save all 1/4 of the screen to widden the inventory and action collumns, thus reducing their length towards the bottom
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also we need a way to up our inventory size if it's based on your stats some how that'd be cool or if we need to make luggage like backpacks or something that'd work too but as it is the small and unchanging inventory make this game fairly non idle
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This game doesn't seem very idle to me I should be able to set it to turn all the ore into bars then do a group of bars into arrow heads
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Major bug: The guy asking for cheese, his area disappears after you continue down the path. Now the foot of mount yama has nothing left. I cannot interact with him any more.
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Is this game cloud saved? If not, how can I backup my save or prevent the save file from being deleted after clearing cache?
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Every single follower I've gotten has been a horrible waste of money. I just wasted 150k on a stupid gnome that only picks up logs that give negligible xp.
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While carving the totem, I spoke with Mr. Totem-- I was then stuck in a perpetual slew of always carving the totem. I was able to do other tasks and continue carving the totem pole.
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I feel like there should be a way to upgrade inventory capacity. Maybe connect it to strength stat as more strength makes you able to carry more stuff. or a purchasable item like an upgraded bag or a horse drawn cart type of thing.
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I think smithing needs a rework, remove making things from ore and force making bars to be a required middle step. It also bad that you have to do 3-4 clicks per bar, smithing should be changed to be like other skills, where you click one button, then wait until you run out of ingredients or run out of space for the finished product. You should also change Calamine to Calamine Ore, Galena to Galena Ore, etc. so that players can search Ore in their bank to easily find ores