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BUG: I ended up with a ball trapped against the left edge and a stack of 3 zombies. It bounced as usual for a second, then it would bounce off the zombie, but not every hit would register... one in 4 hits registered, then the ball disappeared. It never came back and the game can't continue.
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So what is the ETA on the next update for this game?
BTW love this game i keep coming back to it and playing it for a couple days. wish there was new stuff when i came back though. Like so every time i'm doing something that i never expected to do type of thing, you know what i mean?
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Even though I got downvoted a bit for my comment on this game I still say I got 72 the first try and 101 the second. Oh well I guess there are a few techniques with the magnet but then again I could say this is just like another on of those apps there if I am not mistaken. but yeah I think it could be a little better than that honestly.
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wow 5 mins game....NO ...addictive can`t stop playing type game ....there are a lot of 5 minutes in a day ..lol..simple but brilliant .. i especially like the gravity button . not played any similar game with that option...it can 5/5 from meso change a bad deployment or rebound its fantastic
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Finally broke 100 and made it to 110. It was pure luck though. I was able to completely clear the first 11 levels and then clear every other level or so after that. I had almost 40 balls by level 25. That's a HUGE help. Other games where I didn't have that much of an advantage were not even close to record breakers.
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WTF happened to the multi-color design of the superballs? I could finally tell when I'd gotten one/had one to use - now it's back to the same broken version where I have no idea and waste 99% of them.
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98, but I doubt that I'll top that, for the same reasons others mentioned. Once the reds come out it's really down to the luck of the placement. Question, do the number of zombies on the screen influence how many zombies are added the next round?
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"when you think its over and remember theres a continue thing when you die and you got two lives :P oh yes.,.....YOU MESSED WITH THE WRONG PERSON MUHAHHAHAHAHAHAHAHAHAH "chokes and looses extra life"....son of a "beeeeeep".
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the last ball i shot was rebelious and had some hatred out for the zombies cause they went from 100 to 0 hp ._. THIS BALL OF MINE REALLY HAD IT OUT FOR THEM ZOMBIES LMAO XD
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95, but frankly, while it helps to set up good shots, I think an awful lot of it once the red zombies come out is just luck in zombie placement. If you keep getting holes you can shoot through, you can do tremendous damage; a solid wall means turns sawing through it. Get lucky more often, like I just did, you can get a higher score.
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I think you need to increase the minimum angle you can fire balls in. I am clearing each screen simply by choosing the most horizontal angle possible.
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I really like this game (probably a little too much). It's quite addictive. My one complaint is that the power balls are totally random. I've had games were I never see one, then I get two in two levels (usually when they are pretty useless).
I'd like some kind of progression or maybe a "use acquired goods to buy" a power ball.
I don't see how people are getting 300 levels at this point. Not without a lot of luck on the first few levels to get extra balls.
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God. His game DESERVES so much a replayability patch. I'm not sure if upgrades are the only way to do it. But SOME level of progression is warranted.
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I have a suggestion regarding any future updates. When you reach a certain level each shot becomes a 1-2 minute ordeal, especially whenever you get a shot at a very shallow angle that takes forerver to travel up and down, or when you get your balls stuck in a corner (hehe). One fix I see is to have the balls change value once you reach a certain level, like if each ball dealt 5, 10, 15 damage, perhaps with a color change to indicate the level of each shot.
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Anyone got any good strategies for 80+? Even if I can get balls up top to go wild, I still get overwhelmed in time. I see some people getting into the 200's, so there's got to be some good tips!
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87, which I think is about as much as I can manage. AlecPage: the supercoins flash different colours, they're really distinctive.
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Am I the only one who has zero idea when I collect a supercoin? Is there an indication? I end up wasting them all because I have no idea when they're collected.
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can you make it to where every zombie that dies gives you 2 coins and every time you clear a round you get 50 coins and you can sell the balls you got for coins and double the damage of the ball for upgrades and then tripple it so it does 3 damage and basically make it to where the damage is increeased then can you make perm upgrades that are two times more then the normal upgrades which last for one round? for instance all normal upgraes you can get (which theres no upgrades yet) caN be permenant if you pay 2x the amount of coins you normaly would pay
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I do wish that the hit boxes between the zombies were a bit more consistent. Sometimes it'll be hitting one along the path, and then it'll just start bouncing off of another zombie.
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great game, perhaps the blue ball can be saved for later, and not only right after you got it, some times i just have one zombie to kill with the blue ball
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this game is fun but id say it need more than just one continue before you die, ive gotten so close to beating my highscore only to have a 1 hp zombie move down and the game ends.