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A good game but there are 2 glaring errors that need fixing:
1) Immune mobs.
2) The ability to replay levels to farm gold.
At the moment, farming gold needs to be carefully masterminded to make sure the level you lose on is one that's over quickly. I'm currently stuck on two levels with no way to progress or go back except resetting (which takes 3 hours). The first level is over quickly but the second level has an immune mob that deals almost no damage. I can't kill him but it takes him 15 minutes to kill my party. Can't upgrade damage (though my damage dealer is the highest levelled) because I can't farm gold... Needs a way round this otherwise there's no point in idling.
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Also, +1: The assassin is just a waste of a spot. By being in the front row, and getting hit early, he can't actually do anything. Even when he starts with full rage, he's often dead before the animation finishes. I can't wait to get rid of him for (I hope) a second tank.
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I really wish that when you died on, say, level 59, you started back on level 51 instead of 58. It'd be much better to watch running through the earlier stages over and over than to just sit against a wall trying to get money.
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not sure why you thought making enemies physical immune when you only gave use three physical fighters and two mages, i think you should have waited to introduce physical immune until we get more heroes.
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You can get stuck on levels not gaining any gold or progress, major flaw until its fixed.
When failed go back few stages or able to choose stage would fix it.
Game slows down when tabbed out but boost stuff will wil not.
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3 hours for a coin is bullshit. I need to reset far more often than that since I don't wanna waste 2~ hours on 1 level stuck. It's obvious this greedy dev wants you to buy coins constantly to fuel renewals.
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What is the actual point of recharging crystal? So we can't revive if we go too fast? That's completely against an idle games mechanics. Who the hell designed this lol.
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"If your tank has less HP than your DPS then it's because you over-ranked or over-leveled them. Tanks have way way more HP than casters. Also, you get gems from quests as well as stages/dungeons." - Developer.
I find this reply misleading: I said melee, not tank. My casters have 27-30k hp (by level 100-rank 10 to make a fair comparison) and assassin (melee, front row) has 16k, tank has 160k, so assassin just instantly dies at the start of every stage.
Gems from quests = finite resource, gems from levels = finite resource because its only the first time, gems from dungeons i havent tried but since you need portal coins its behind paywall.
Also 100 kreds for LESS THAN 2k gems so you can't buy the 25 portal coins on purpose. That is just lame.
Finally 10 USD for 24 coins? What? You can practically spend those in 6 hours of boosts or ¬23 portal coins. Way to greedy approach for an unbalanced, unfinished generic idle game.
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To add on my previous comment, not sure who thought about a melee champion with 45-50% less hp than your mages insta dying every fight. Not sure if we can get green gems some other way like someone suggested but first run 100 levels 1.7k gems, second run 0, so i suppose not or the chance is stupidly low. Also resets and dungeons behind a 3 hour - or pay - wall at a beta. I m just frustrated.
If your tank has less HP than your DPS then it's because you over-ranked or over-leveled them. Tanks have way way more HP than casters. Also, you get gems from quests as well as stages/dungeons.
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Balance - not there. Unique gameplay - not here. Proper gameplay test - not here. Greedy shop - Here and working as intended with ridiculous prices to overcome pointless walls IN A FREAKING BETA. Well done, you get to test the shop. 1/5 because i can't give lower.
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Can we get an option where if the character is say level 6 and you have buy 10 levels, it just buys 4 levels so then the character is now level 10. It then continues that wait so now the character is level 10 and it will buy 10 levels or if I have buy 100 selected it will buy 90 levels to be level 100 then it will buy 100 levels.
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So... wait time for portal token 12 hours... max offline earnings 8 hours... should we talk about how to at least match extreme waiting with offline time?
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a few little bugs:saved the game with 18-20 portal coins, reloaded with 2, has happened twice now. Also if you have a char on lvl 576 for example and its max level is 600, if you try to buy x25 or more it will charge you but, give you none. Thanks
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The Cloud Save doesn't seem to work for me even when it says it has. Spent most of yesterday playing, only to come back today to find no gear, no rank ups, no gems. Disappointing. Not worth playing if it won't save my progress.
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Very frustrating to click on the flashing icon and have NOTHING happen and immediately have that "hero" die from enemy attack. Please fix the reaction time!
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Would be nice if you could auto-disable the auto upgrader when your heroes are all max level. Late game problem, but a real one.
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Colorblindness makes it difficult to tell the various coins apart. A (slightly?) different symbol for each would help.
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A quick message for the Dev: Firstly, congratulations- you've come up with a game that has inspired a lot of passion from the players, judging by the comments below. This means you have potentially a winning formula- something pretty hard to get to. Not bad for a Beta! But... please listen to the players regarding the changes being made to the game, and think about the comments made. Vendettas below is spot on with his suggestions. It would be a shame for this great game to die because of this!
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2) When tabbed out, the timer for boosts goes as if nothing changed, however, the game slows down, making those precious boosts go to waste. That's very bad considering that you cannot advance without them, and also considering the fact that you need to spam your rage abilities to evolve.
3) The amount of gems gained when you do get stuck becomes zero, and once they are spent, you are straight up boned. No boosts and no way to get back to even where you use to be, with no way to recover. This is also due to the problem of not being able to farm dungeons once you've peaked (as explained in 1). Eventually, the ONLY way to advance is to spend $... Good players should not have to suffer from "liking the game". Whatever solution you choose, you NEED to make it so gems are farmable for players who have hit a wall (especially when the only reason they hit that wall is because of immunity combos that there was 0 way of predicting, like for stage 500 immune to Melee/Ice/Energy).
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Here are things that make the game bad (when it has the potential to be GG):
1) No level reset on dungeons. This means that if by chance you decided to get certain heroes to 1 star (like in my case), but had bad enough luck to pick a Melee/Ice/Energy hero, you're stuck at stage 500. Now, I can pass this level by switching all of my ranks to another hero, but then I cannot pass level 510 (because the heroes I've been working on have no rank now and therefore are weak), so it's not a good alternative. Essentially, you're stuck at stage 500 for picking the "wrong" heroes, even though they are completely different, somehow the stage 500 boss is immune to all 3 of them. My suggestion (which was also suggested by someone else as I saw) is to make immune creatures not completely invulnerable to their immunities, but instead maybe resist 50 to 90% of damage instead (it's still a big deal).
(PS: I must triple post because of character limit)
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I'd like to say that this game is pretty awesome, now to the criticism.
In response to :
"Wouldn't using the auto-leveler boost and going idle for a bit work well for this situation? Your heroes will level up so you will gain slow progress while you are afk, then you come back at a higher stage and can portal with more shards."
You're 100% wrong about this, and maybe should play your own game, so you'd know that this is just not true for most break-point levels. The reason is obvious, if you are not strong enough, bosses take forever, which means 2 bad things, 1) your boosts will run out (and lets be clear, you CANNOT advance without them) and 2) the gold per second will be so bad it would take days to get stronger, since you get lvl xx9's gold but not even all of xxx0's gold, which took about 10 min in total to collect. So far the ONLY way to go around this is going offline and gathering the offline gold per sec, and it doesn't always help.
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Making the game slower and more mundane because you mistakenly made it "too easy" is the wrong way to go. Instead, increase the difficulty at higher levels, reduce coin drops, etc. -- literally slowing the game down will push players away.
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Really!!! You went from 50k to 250k stages to evolve the hero to *5
Also 25k to 125k rage uses
Holy heck that would take about a month for a full time player, at least include the raids and dungeons in that evolve which are not included at the present.
Way to suck the fun factor ... thanks BladeFireStudios
Well it was SUPPOSED to take a month not 2 days :) Having everyone 'beat' the game in 3 days is pointless, it has to be harder than that. My fault for making it too easy.
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@swedenexpress, gems are not finite. You get them from quests and indefinitely get them from staging progress (resets too). If you played the game in its entirety before making comments regarding its overall balance you might be able to form relevant criticism.
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+1 portal coin in 11h 16m 10s. Gems are finite resource, can't advance without portal coins. You seriously need to look over your business model because you're pricing yourself out of the market at this rate.
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Orc is COMPLETELY WORTHLESS! Dies instantly ALL THE TIME. Don't waste your gold on him. Just focus on the other three.
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I keep getting "stuck" where my tank takes 5mins to die, but I don't have DPS to kill the boss... and I can't reset because the portal is on a loooong cooldown. Can there be a retreat button to go back stages?
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The recharge timer on the portal needs a cap. 2+ hours is ridiculous. If the portal CD stays in place, you're going to lose players like me.
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So, here's the first 5 minutes on my second day with the game. I spent a token on the dungeon portal...looked away for a second and was beaten before I could even see what's what. Fair enough. Guess I won't do that again anytime soon. Then I needed to ascend. Got quickly back to where I was and now I need to wait 12 hours to do anything meaningful. It's great that you can buy portal coins with gems, but after a flurry of gems from quests early on, they've slown to a trickle and I can see there's a finite number of quests to begin with. At minimum, there should be daily quests so that gems never completely dry up. Otherwise, this isn't just P2W, it's effectively pay-to-play and I don't myself having much of a future with the game.
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the recharge timer on Portal of Renewal needs to be lower than waiting 3 bloody hours, come on and these immune s, its taking the fun factor out of the game, make the immune s 50% not 100% and dont put 2 immune s on the same one -really?
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In good idle games (yeap), you have the option to do fast "ascensions" , or go for the best possible in long runs... This game tells me i need to wait 12 hours to "ascend" again? ; Funny, all those new idle games aren't idle at all if you think well, they are just pre-made (concept) with money-rushing issues... *this comment isn't finished, but so is the game* ; Step up, "yo".
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So I realize this is a Beta game for Kong+ members right now but what never ceases to amaze me is the sheer unadulterated greed. $100 usd for 22k gems? Or in reality $100 dollars on a web browser game in a limited BETA that will most likely be reset before it goes live? Are you serious? Clearly, per the other comments, this game needs some balance changes, which is expected for a beta, but it also desperately needs less greed. Do you really think you'd make more money selling the top thing to 1-2 people at $100 vs many people (assuming at 30 when it goes live) at say $20?
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The recharge timer on Portal of Renewal needs an overhaul, waiting 30+ minutes for it while the team just tries the same two levels is just plain annoying, and will get people to ragequit. Permanent boosts would be needed as well, since most people won't use real money for temporary boosts.
Wouldn't using the auto-leveler boost and going idle for a bit work well for this situation? Your heroes will level up so you will gain slow progress while you are afk, then you come back at a higher stage and can portal with more shards.
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Needs some descriptions in game, theres a steep learning curve and mistakes can be made. Many players would benefit from some tooltips. I also think high stages should have higher drop rates for items in general, as well as higher starred / unique items, because getting a 1-2 star item on say, wave 900 on your first clear, is kind of a joke.
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Maybe in the next version add shortcuts (1,2,3,4) to the hero skills so we can activatee them without constantly moving the mouse.