Under rating threshold (hideshow)
The strange thing is - when you come to boat, it asks "Travel to Valey?" with only one answer. So it is useless to ask and answer, if you can't say "No"
Under rating threshold (hideshow)
Nice. Very nice. The surreal atmosphere and shadowy villain figure set just the right tone of menace, the cryptic hints were handled very well, and even the fetch quest seemed to have juuust the right amount of challenge so it was neither breezy nor frustrating. Can't really review this since it's just an enticing preview, but I'm seeing a lot of potential here. I think I'm really going to enjoy the full game.
Under rating threshold (hideshow)
brings to mind 'death fugue' by paul celan, too "we're digging a grave in the sky it is ample to lie there" the poem also talks about being shot, digging and digging, 'black milk of daybreak', etc
Under rating threshold (hideshow)
the second orb is not gotten by reentering your bedroom, you have to align your head with the picture on the wall of yourself.
Under rating threshold (hideshow)
WOW! When's the next one coming? I think when cotis gets there he will get out and wander around stretching his legs and somehow enter the "Inverse Blackwood" from his dreams.
Under rating threshold (hideshow)
That was a pretty interesting experience. I'm not really sure what was going on. But the art and the sound effects were used great. I loved the detail with the sound effects, especially when the boy walks on hardwood floor and how that changes to a harder footstep sound. As for the story, I'm still not really sure what happened but after reading the comments of some other players, I can piece together the story. The ending left me staring at the screen for a good few seconds contemplating what just happened.
Under rating threshold (hideshow)
I'm getting the feeling this is about the holocaust(the fences and towers look like an internment camp, their outfits look like stylised prison outfits, the man in the quarry looks like he has forced labour, the digging of holes could represent graves and I think lilies can sometimes represent death).
Although I'm not sure about the man who shot costis and warned him to quit represents the Nazis and I have no idea what the giant mirror/the inverse would be but at the end they do have to take the train to grandma's which could be his mom's way of saying they have to go to a concentration camp(where his grandma would be).
Under rating threshold (hideshow)
Found Glitch when you kill the mirror it asks you again if you want to kill it... but with the other option and its flashy when you change from quarry and valley you can get into the wrong one... Good game though... actually Strange...
Under rating threshold (hideshow)
Amazing. For those who don't like this game: sorry you don't understand the concept... well go play another game about magic or killing people or other themes like that.
Under rating threshold (hideshow)
he got stabbed,shot,7 years bad luck and that shadow destroy his flowers =(.he look like when fancy pants was little boy before he find that fancy pants =).and like xyroclast said The background art is amazing!=)
Under rating threshold (hideshow)
well it bugs me that i cant do anything when that guy comes...any way...idk...it seems pretty boring...huh...cant find a good game these days...maybe a sequel would make it better...
Under rating threshold (hideshow)
This was a very sweet game, especially for something so short. And the ending was very nice. It was quite linear but in a very nice, limbo sort of way, as AceOfJ said. I'd love to see another game from you! The artwork and soundtrack were wonderful and the storyline was kind of interesting, although something of more complicated sorts would be nice, with more of a goal. Great game! 5/5
Under rating threshold (hideshow)
The linearity of the game (which I think commenters have overstated), is actually an important part of what the game is about. The character finds himself in a world that the doesn't understand and can only weakly control, a feeling reinforced by the limitation of the player's choice. "Linear" shouldn't necessarily be a bad word in game design.
Under rating threshold (hideshow)
This could actually turn out to be a big thrill! I hope this gets like, REALLY LONG. I wouldn't mind playing it. Really? Maybe, that's even sellable material.
Under rating threshold (hideshow)
I didn't really get into the atmosphere of the game, probably because we get that we are dreaming from the start and there isn't really that much dialogue or action in the game. Seemed like it could have been one of my own dreams though and the art alone gives it a 5/5 imo, worth playing and replaying in case you didn't get all the orbs
Under rating threshold (hideshow)
* SPOILER SECOND ORB * to get the second orb in the bedroom you must line up cortis beneath his own picture.... ( make sure to that he is facing the same way as the picture) so when you jump up it matches with the picture. I got this orb by being stupid and jumping up at certain things xD
Under rating threshold (hideshow)
i dont mind the story or the art all are good but put some normal clothes on the boy i mean you put on mister mistery scary gun man
Under rating threshold (hideshow)
Another strange bug. After taking the boat to the Valley, I moved right straight away and my guy got stuck running right against nothing at the end of the pier.
Under rating threshold (hideshow)
Had a strange bug. The text "Where am I?" didnt appear the first 20 or so times I loaded the game, and I couldn't move. It finally appeared and I can move now. Haven't seen anyone else report having this bug so very odd, unless the game was in the middle of a hidden update.