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there needs to be some gold/uranium sink. Im always at the cap of that resource because I have nowhere to spend it on.
also there should really be a way to increase culture cap drastically.
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Anyone figure out the function of the symbol next to the year/date? putting the cursor over it results in text suggesting another date? Anyone know what this means?
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Hoooooly crap, Hydro Plants SUCK. And now I have to rebuild my aqueducts so I can move kittens back out of farming again.
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Note to new players : In winter, you will either lose a crap ton of cats or have a hand twitch by the end of it. RIP pointer finger :'(
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chrispppower: I know, but then the mint does the opposite of what it should do. It should make gold (currency), not consume it.
On an unrelated note... how does this game not have it's own forums?!? O_o;
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jonny0panic - Later there is a building called "Mint" that automatically produces the fur and ivory at the expense of Catpower. So the hunters can go to work there when your not around to manually hunt.
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Dozens of kittens... and I can't automate sending out a pack of Hunters (one of the earliest things they can do) when Catpower is maxed. It irks me that so much of thew game can't be set to do what Steamworks does for wood/minerals/iron... just put in some toggles for various actions.
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not to mention the fact that catnip can't have much nutritional value
(one field is 1 French fry?) or its coordination ruining effects.
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clcman, they just suck at agriculture and they must be waaaaay to lazy to cultivate in winter.... after all... they are kittens
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humm... interesting. it seems my kittens have built libraries about a 20 years before discovering writing. and they also have academies and currency, but still... none of them can read or write at all... uh, they also have acqueducts and a flourishent government... and yet they are all analphabetes... see mom?! i don't need to fking study! XD
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I'd give this game a 5/5 if not for the misguided views on religion (religion produces culture, leads to practical upgrades, is a necessity to advance scientifically later on...?).
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no geologists are not identical to quarry. Quarries are buildings, i dont know why you miss it. maybe just save and refresh?
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espen about your bugs. actually smelters produce 0.005 gold but its rounded up to 0.01, this is the case for many production things.
second once. what storage upgrades say is false. it increases dtorage for ALL storage buildings. and I dont know the drill bout catnip
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requests for this game 1. on the side where you can refine your resources, please make it so you can collapse down certain resources so you remember to save up. possibly make the option for turning it on or off under the workshop tab. 2. under the religion tab, why is there no option for hiding the completed researches? 3. there isnt enough stuff that use culture, i constantly have it maxed out. just to clear up point 1, example is to collapse or block in some way slabs so that i remember im saving minerals for something.
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I think I have found 2 bugs so far. 1 - I have 2 smelters (Both active) and each produce 0,10 iron and 0,01 gold. So with two I should have 0,20 iron and 0,02 gold. What I have is 0,20 iron and 0,01 gold. 2 - A barn can store 5K catnip. When I got an upgrade increasing the storing capacity of barns. Every resources storing capacity got increased, except for catnip
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Well you have a victory of sorts. My computer crashed and I lost what I had, and I don't feel like starting over. To those who liked the Kit-ten's Logs sorry.
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requests for this game
1. on the side where you can refine your resources, please make it so you can collapse down certain resources so you remember to save up. possibly make the option for turning it on or off under the workshop tab.
2. under the religion tab, why is there no option for hiding the completed researches?
3. there isnt enough stuff that use culture, i constantly have it maxed out.
just to clear up point 1, example is to collapse or block in some way slabs so that i remember im saving minerals for something.
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Kit-ten's Log Date 25th of Spring Year 59 Got three lessons from the Balls of Yarn on the 69th and 88th of Summer and 13th of Autumn. Add another library this year.
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Kit-ten's Log Date 25th of Spring Year 57 Only got two hair balls from the Balls of Yarn this year. Built one of each of the kinds of pasture.
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Kit-ten's Log Date 25th of Spring Year 56 Eleven days ago on the 14th the Balls of Yarn gave me another lesson, they also gave me three hair balls.
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Kit-ten's Log Date 25th of Spring Year 54 Got one hair ball this year and besides the one that gave me the breakthrough I received four lessons from the Balls of Yarn; Spring 73rd and 87th, Summer 99th, and Autumn 65th. This year I added four smelters.
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Kit-ten's Log Date 57th of Spring Year 53 Seems I've lost my yearly report. I don't remember what how many hair balls the Balls of Yarn gave me. However today they taught me metal working which will allow me to make iron wonder what I will use it for. In regards to the lost log I can say that I had added a mine.