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Seeing only 10 workers of each type in the list makes juggling workers effectively quite impossible. Please remove this limitation.
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The screen is a bit wide, isn't it? I have to scroll my browser around to read anything past the second third of the screen.
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19th of Autumn Year 11 The balls of yarn in the sky have taught me more today no breakthroughs though. I have added two fields since I last wrote in my journal.
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25th of Spring Year 11 I have added two barns and two fields this year. With the spring I hope to add more some more fields before next year.
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25th of Spring Year 10 It has been a year since I was forced into retirement for simply having nothing to do. At least this spring is nice and warm.
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25th of Spring Year Nine I have filled my warehouse to the brim and have built all the Libraries and Catnip Fields I can make with my current capacity. I have nothing to do but I will prove I have an Iron Will.
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How in the world does -75% = less than zero? Could have sworn I would only make 25% of my previous amount, not start making negative....
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Okay, I don't know if anyone has responded but I felt I should explain my question better. First I'm a goose trying to do Iron Will without resets. Second in play troughs before I decided to try I sometimes had seasons where I would get 2 or 3 rare astronomical events. So far I have maxed out my buildings on year 8 Spring, day 55. My last astronomical event was in the Spring of year six.
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I understand that Iron Will is supposed to be hard, but the rare events sometimes seem rare than other times. So, I was wondering is there a way to boost how often they happen or is it just random?
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Why does demand for catnip randomly skyrocket? Every once in a while catnip farms also cease to produce anything. Very buggy.
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The "idle" tag is really misleading, since this is not a "set and forget" kind of game at all. At various points in the game you have to monitor your resources (and toggle things like mints and steamworks) on and off with some precision. Is there a way to get that tag removed?
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Why is everything more efficient than gathering wood? I've got 2 scholars and they're doing more work than 5 woodcutters.
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your games broken, kittens starving to death because I can't produce any catnip. Why? I don't know, my value wont go above 0 with 16 farms and when I try to gather catnip it doesnt do anything.
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+benubird The efficiency of your kittens is based on happiness, shown with the little red box at the top of the screen. Higher populations lower this, so each kitten produces less. This is offset by luxury resources, such as furs, and certain buildings. If you're ever in doubt about the rules, the game has a wiki link in the bottom right corner. Very useful.
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By my calculations, if you don't have pastures or any farmers working, you need 28 fields per kitten, rounding up to whole numbers to feed the kittens during winter. You only need seven fields per kitten to feed them when there aren't variances in weather though. (Demand per kitten came out to 4.25 catnip per second, feel free to check my math, I could very easily be wrong.)