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Maybe it's just me but I feel like I can't do anything on my first reset other than wait. This would be cool, if it didn't take 2 days.
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Steamworks reduces coal reduction when button says off, and production goes to normal when button says on. this is confusing. Thanks much for the game.
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Save-Bug on firefox: about:config - search for dom.storage.default_quota and change value to 5000. Old profiles have value smaler then 2000 --> persistent storage maximum size reached error
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@Selva, the cost of buildings depends on how many you have. Now I have 6 huts and the next one costs 1220 wood, and 4 log houses and the next one costs 350 wood and 437 minerals: at that price, it's faster to build another 2 logs than 1 hut.
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Huts are a bad idea until you have a lot 50+ catnip fields (winter is brutal). Also, for me the + fires workers and the - hires them.
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I am confused. The Log house costs more, houses fewer kittens and gives less Max Cat Power. Why go Log over Hut?
(Insert dirty Star Wars pun here.)
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Just for reference: Do not expect to see all the content in this game in a few days or even weeks. I've been playing this game on the original site for at least a year, if not 2.
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Want to get over the 250 research limit after you buy the library? sell it. Nice little bug :D (Sell it once you hit 250 of course!)
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This is insane game. Like IDLE + CIVILIZATION + ALPHA CENTAURI + 1000 other games. Great job ...
But it would be lovely if EXPORT button generates game save code instead of doing NOTHING. Especially when SAVE doesn't work and RESET doesn't work (Firefox 41.0.1)
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I wasn't making any wood, just working on science -- that was why it didn't come up it seems until I changed production. Would have been nice to know. Why hide the building until you have x comps?
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The one who brought The Kittens Game to Kongregate shall win the prize of best guy on earth. This is the best, the classic, the very best incremental game on the internet. I say internet cause it is outerspace already!
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This game is terrible, things dont make sense at all, clearly other people seem to enjoy it my only assumption is that they have played it elsewhere and it worked elsewhere, here things seem to go up and down at random. Spent a couple of hours on it, had enough. looks promising though
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This game requires patience. It's not designed to be completed in one two sittings. However, I promise you that this is one of the most rewarding idle games ever. Glad to see it in Kong
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after every winter my food production goes up by 50% of what it was during the winter :/ im on 48 Fields and only getting 2.5 p/s at [+50%]
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The wikia page for those who don't mind spoiler: http://www.bloodrizer.ru/games/kittens/wiki/index.php?page=Main+page
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There is something slightly hellish about getting that second unicorn. If only there was a way to force it when it still doesn't appear after a couple decades. Thanks for the game. Fun to play it on kong.
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New player tips: You get nothing for a reset with under 35 kittens. 35 or more kittens will give karma worth 10% happiness bonus plus %1 for each additional point. Every kitten after 70 gives you a point of paragon, which gives bonuses to both kitten and automated production, as well as a global storage capacity bonus. Also, once you reach space and unlock metaphysics, you can spend paragon for persistent upgrades. DON'T try to reach space on your first run. Have at least 100 paragon before you try. Zebra trade requires trade ships to unlock and every trade ship up to 243 increases your chance of getting titanium. Every trade ship with no limit increases the amount of titanium you get. On first reset STOP at Architecture. Don't even bother researching beyond that. Get trade ships, titanium, trade with zebras, reset with 90-100 kittens. Early on, sacrifice 1 set of unicorns for tears for the 10 happiness boost and don't bother with the unicorn tech tree. It's very late game.
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Wow, kittens on kong? Ok. To prospective players, this is a long term game, and has balance very different from most incrementals. There are multiple different persistent upgrades currencies, karma and paragon, as well as a persistent faith bonus and a science upgrade that creates yet another persistent currency: time crystals. There's a lot to this game, it has a very slow pace, and it will probably be a week of play before you're ready for your first reset, probably 2-3 weeks and at least one reset to get to space, and months to get to the actual end game.
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I seem to have it figured out. Its a good start. Needs some tweaking though. The catnip per click has to come up in levels, or the cost of getting new cats needs to be severely less. The balancing act of kittens versus wood versus catnip production versus science unlockables is just askew.
Needs some tweaks. I mean.. I don't know how much there is to this game, but after a full day I don't feel like I've really made any progress.
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Yeah... something is really wrong with this game. I have sold all my builds and cats, and am still earning science and wood, with no cats, and my catnip production is still negative 29ps.
Needs more explanation.
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This doesn't make any sense. Why does my gathering skill lose all its power? I went from about 30 catnip per second to 0.15 for no discernable reason.
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haha, it's a fun concept. Haven't unlocked too much yet, but like where it's going. The simple interface is appealing. :)