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25th day of Spring Year 14 I added two fields this past year but now I have to gather wood for another barn. Oddly the Zebra is producing something called Catpower, no idea what I am supposed to do with it.
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@ekx, its a shame you can´t cope with actually figuring a game and you need to be told exactly what to do. "IQ's must have dropped since I have been away"
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Was the amount of Blueprints obtained via trading drastically reduced? I have barely gotten any in the last day or two.
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The details for happiness and ampitheatre aren't clear to me. I get that it's a bonus / penalty to overall production and ampitheatre improves it and population penalizes it. However, ampitheatre says "-4.8% happiness" which looks like a penalty. Also, when I hover over happiness i'm not clear how it's being calculated. For example, right now I have 42 kitties and 16 ampitheatre's, 1.92 karma (and two luxuries) and it says "124% - Base 100%, Building's 0%, population -17%". Again, I'm just not clear where these numbers are coming from and would appreciate clarification!
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With kittens eating 4.25 catnip per second and not sharing if there's not enough for anyone, no wonder my town isn't growing. Also, it would be nice to at least TELL the players that kittens consume catnip and that kittens are automatically generated until population is full, because you've been stupid enough to let the game produce more kittens than you can feed, forcing the player to destroy houses in order to stop the food from going up and down in an endless loop.
Such errors could be forgiven if idle games were a new thing, but not anymore. Get some knowledge from good idle games and do better than this.
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Seem to have hit a bug. I researched Geology and got the geologists just fine, but no access to quarries. Did I miss something?
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25th day of Spring Year 13 I have added two fields since last year. Sometimes I wonder if I really all this Cat Nip. Than I remember the nice exchange rate for wood.
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Early game is it better to buy more cats than I can support during the winter? Is one season of no production worth great production all other seasons if I put them into farming?
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Could you please add the min (and, perhaps, the max) income for catnip to it's tooltip? I can't quite follow the math for going from base to NETT. (P.S. I have transfered to the 1.1.5.5 on your site successfully so it shouldn't hurt to upgrade the game here.)
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oh god the horror three and a half unicorns for an upgrade oh god i know three will be fine but that half make me feel dirty. I HAVE DESTROYED BEAUTY!!!!!!!! T_T
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So, after doing a bit of math it seems that each pasture reduces consumtion by 0,5% of the initial amount, i. e. for 2 pastures it's x-0.01x, rather than x-0.005x-0.005(x-0.005x) etc, wich means 200 pastures will reduce catnip cosumption to 0. Though maybe there is a cap later on...
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Wow...I've seen five "rare" astronomical events in just over a year...perhaps these kittens need to research a dictionary and learn what "rare" means ;).
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Trading with sharks, the tooltip would regularly show 52k-59k but still only reward me 46k catnip even though my cap supported all 59k
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Having some type of offline progress would be nice. I understand that this game is meant to have patience, but I need to be on for literally hours to even get a little ahead.
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Achievement unlocked: Super Unethical Climax!
(mouseover: Cheat your way through the game.)
Rilly? Using an auto clicker is cheating?
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@ha4841234 What makes you think it's Earth? All you know is that you're a kitten in a catnip forest. A kitten who can farm and smelt metals and stuff. I doubt it's Earth and that you're really a "kitten", as we know it.
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Uh, I noticed that the version of the game that has its own webpage seems to be on a more recent version, so I'm curious: Will we get version updates too or is this just gonna take some time?
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why is my catpower income so wonky? Base was 2.6, I upgraded a few farming cats, it went *down* to 1.7, then up to 4.5 ten minutes later, then back to 2.something when i looked again half an hour on...
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For those of you wondering where they get or got unicorns, gold, science, or whatever - read the wiki! The link is in the "instructions" box to the right of the "best" comment box!
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To those with comments about possible errors in how the resource rates are working, the numbers are rounded. Gold is actually 0.005/Sec/Smelter, but it displays as 0.01/Sec/Smelter. In the options menu at the top right, you can turn on "Use high precision numbers for resource values" to see the actual values of resource rates.
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Year 175, with 63 kittens, happiness 136%, latest research done-architecture, without reset. Is that fast or slow progression?
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Your first few unicorns are gained randomly from hunts.
Gold is gained through mining when you are the research unlocked.