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Unicorn pastures appear to be broken, in that they say they contribute 0.01/sec; but I've got 3 of them, and my total base rate is 0.01/sec.
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I have no problem with long games, but this one is way too slow. Need more buildings and bonus. Catnip farm should produce at least 1 per sec
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could it be that the gold production from smelters isn´t scaling right?i got 20 with 0,01 production each but only get 0,1 gold per second.
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@n8rtw wood production will be low for a while, until you research the workshop. It might be best to use farmers and make your own. As for unicorns - just keep hunting, you'll catch a second one eventually.
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i feel like there should be minor bonuses, like if you have 10 fields, you should get like a 1% bonus, 20 you get a 2% bonus (total, not adding up) for like a max of 50% without normal upgrades, just so it makes it easier for things like when the winter season hits.
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so im on my first time through, i have one unicorn, to do anything with it i need one more... also i need more wood production, any advice? i only have 6 cats at the moment..
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oh and please make the column-width of the quick-crafting-buttons fixed...it's really frustrating when you're clicking +100 a few times, then suddenly the column-widths change and your next click is by accident on "all"...killed all my 80 high-level-Kittens in a few seconds :(
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please make the font and/or the column in the middle smaller, my "all"-Buttons for the crafting went behind the middle column...can't click them anymore :/
Still a great game :)
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Yeah... hey. Its been a week. I reset for the first time and just got, "Karma', and "Paragon".
It doesn't *mean* anything unless you explain the values, or at least show me in the tooltip why I just spent the last week grinding and what does 4.87 karma actually MEAN.
Fix that. It doesn't mean anything or feel like I've actually done anything. I went from having thousands of resources back to zero.
SHOW ME THAT MY TIME WASN'T A COMPLETE WASTE. SHOW ME THAT I'VE IMPROVED MY SITUATION.
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Great game! I really like the complexity that requires more thought than the average idle game. And it keeps evolving!
I'm not a big fan of having to "reset to progress" (especially in a game like this that goes fairly slow), but I understand that it is pretty much the norm. Great game! 5/5.
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@MCSanctuary look at the materials used to build a Ziggurat on the wiki, you need to craft a megalith before it will show up as a build option.
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How do I construct Ziggurats? The wiki says the only preq. is Construction but I got that a long time ago. I still only have unicorn pastures available.
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Hi I would like to suggest two things. First an online function. Instead of producing save the time so when we get back online we could use a function like "fast forward". The save ration could be something like 2:1
2) Make buttons and text smaller to make the window smaller. Because now there's a lot of free space in each tab.
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Happiness: Base: 100%, Buildings: +0%, Population: -40%; End Result: 89%. I'm a bit lost with this math. Why aren't the resources shown there?
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Amazing, Fantastic, pretty darn near perfect! Thank you Dev. for quick, helpful responses to issues, and thank you as well for such a deep idler.
5/5
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I learned from the chat that researching catnip processing actually doesn't do anything until you have researched construction, then built your first workshop and then finally using the research to get an upgrade in the workshop that will then do the advertised effect. Needless to say, I think the description on the research item could be better. And perhaps catnip processing should require construction?
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I researched Catnip Processing but I thought it made the manual catnip to wood conversion cheaper, but I see no difference (still 100 catnip for 1 wood). Is it a dud, bug or am I just too stupid to notice what it does?
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why does this idle, over many others, leave me with no sense of intrigue or wonder as to whats going to happen further along the line. I think its because theres way too much that I have to micromanage. It gets a bit tedius. After giving this game about 2 weeks i think its time to say bye.
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God damn man. Make the Game Screen smaller, I dont want to scroll up and down and around every2 secs to get something done.
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it makes some sense that if kitties die, they lose their levels, but at least make it cost only exp. wasted so much gold :(
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There should be a new button color for things you can't build directly, but have the raw materials for. (ie. need one more gear while you have 15 steel)
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I like how the devs take the time to downvote when you point out obvious bugs and mechanical failures that are generalized in the wiki.
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Found a minor bug. The culture limit can't be seen in the biuldings. I have a maximum at 1120, yet the temple needs 3600, but it don't show it need more storing capacity.
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I would like to see someone go over this again. There are buildings that don't work right, amphitheater either not updating the effects right or doing the opposite of what it says. Is the trading post bonus supposed to be just once or is it supposed to stack cumulatively like everything else? I'm not sure if these are intentional, but it would be nice to have the rules be constant rather than having a few that either do the opposite or work properly but display wrong.
This is no Trimps to be sure, but has potential.
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This might be a dumb question, but why do some buildings say they provide +0.01 of a resource (i.e. Unicorn Pasture), but provide considerably less (i.e. also Smelter and Gold Coins). Someone please tell me the really easy thing I'm missing.