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46 catnip fields, and it doesn't feed my population of 6? i'm thinking that catnip might not be the most efficient crop to farm...
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There needs to be more time to observe the events in the log, I play relatively actively (doing other things for ~5mins while i'm out of things to do in game), but still 9 out of 10 of those events just fly out of the window and I feel its ridicilous that I should sit by the game doing nothing just to catch this one button. It's an idle game, it should not require me to check it every minute.
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There is conflicting information on the unicorn production building. At the top it states 15% cat nip reduction and the bottom it states 10%
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I'm also noticing that a lot of things aren't explained properly, even if you look at the wiki. Academy increases the learning of skills, which does... wait, what are skills? Neither the game nor the wiki explain what skill growth is or how it effects things.
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Love the game, but where are the kitties =( i have the grassy background and boy does it look lonely with no kitties in the grass
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*Except if you have only the first pasture then it's 0.01 like stated in the tooltip (Previous phrasing implies you'd get 0.015 for two pastures)
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In response to Viisaria: I believe the Unicorn growth rate is 0.005 per pasture, except for the first pasture which has 0.01 as stated. So assuming the 0.005 is rounded up for the tooltip. This observation could be false, though..
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ok kitten game? i only see words and numbers. you can call it either boobgame or ultraviolence game it's still a growing number program with poor design
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I noticed that it takes roughly 4 unicorn pastures to increase unicorns growth rate by 0.1%. Not sure if that was stated anywhere in the descriptions and not sure if my mind was tricking me or if each upgrade did in fact increase the growth rate by a little each time?
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I recommend watching university of california, berkeley economics lectures series on youtube. Might give some new insights on how to further develop the game, given some of the mathematical elements regarding factors production, etc, besides quite a lot of the theory is already involved in the game (:
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A wiki is fine to get full/structured infos about the game, like a tech tree. But most infos about stuff in the game should be there, like what a tech does and what it unlocks. People won't read a wiki to be able to play a game, they will only read it to find out more.
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Why catnip enrichment states it refines twice as well, whereas it goes from 100 to 65? The game is a mix of lack of information and wrong information
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I have more academies than kittens. Who teaches at an empty academy? Who teaches at the ones with only 1 lonely kitten. We don't exactly have any cats for this...
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The unicorn pasture says "Unicorn production: 0.01/sec". I bought an upgrade but the unicorn growth hasn't changed. Don't know whether it's a bug or not.
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Steamworks actually _increases_ my coal production (no upgrades), even though it should decrease it - is this intended?
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Hmm.... Why Amphiteatre description says "reduces 5% overpopulation debuff" while it actually reduces it by 2-3% with each upgrade?
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When I look at all jobs in the small village it only shows 10 of my kittens I have to look at the specific categories to see more. Kinda annoying
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Ok, after playing this game for a while, I see the hidden truth. The real goal of it is to show us the hardship of addiction. First you are just yourself, picking innocent catnip, then after a while, you are trying to built an empire, just to make sure you have enough drugs to go around every day of the year. And the developer wont let you kick the habit. Want proof of that? Try to convert all your catnip into wood on a down tick. He warns you. All your kittens, innocent creatures, will die if you do that. It's easy to get in, but once you are in, there is no leaving. Be warned.