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add a prestige mode for those people who want a harder challenge :3. like Prestige would make easier levels harder then they were first play through
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i like this game, but it has a few problems like:
the level requirements are way too high - by the time i got to the point where needed to buy the space suit, the cost was negligable
there needs to be something that siignifies upgrades i already bought and cant buy anymore (this goes for completed achievements as well)
it takes a while until it really becomes an idle game and on the other hand, clicking yourself is like pouring buckets of water into an ocean (unless you want the 15k manual clicks achievement)
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Quests 1 and 3 are so easy-I usually finish them before I even reach the area- but quest 2(leveling up) takes forever...
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When in the "Gem Shop" if you don't point at any button (like 100 bought-clicks) on the right box it still shows "description", "cost" and "bonus". It would be better if those 3 options only appeared when you point your mouse at them (being hidden if nothing is pointed by the player), making it better in terms of visualization. The same applies to the "upgrade" menu. Like this so the dev can see. Hope this helps :)
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More interesting than most idle games! A lot of bugs. You really need to indicate the things you already have purchased in a better way. BUG: many things say you can buy them only once yet you can keep spending money on them.
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How about some way to tell if I've successfully bought a talent? Maybe make them bright when they're buyable and grey them out when they're not and add a little "bought" to the description? Then you don't have to be all shouty about only being able to buy some of them ONCE. Great game so far. Keep refining it!
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@Blooroth: In statistics, I have bonus of 505%, 50%, 615% and 110%, which adds up to 1280%. But the total says 1380%. Seems like GEM bonus should be displayed as 150%?
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You should try to make it like other idle games - you can leave the tab idling and it would still count. Pretty stupid like this. Still 4/5.
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I don't think bought clicks should have a gem chance. Otherwise, at 100% gem chance, you could have an infinite supply of gems, progress and everything else just from buying more and more clicks. Know what I men?
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Biggest problem I have with this game is the last tier of upgrades (i.e. Epic boost - 50,000 gems) is useless when you get to the point to afford it. When I have over 2000% boost, paying 50,000 gems for an additional 100% is worthless. Improve the last tier upgrades. Same also applies to the Upgrade page as well. Increasing Exp boost by 10% when I have over 2000% is again, worthless. End game needs to be fixed.
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Can u add maybe something like prestige so we maybe could get something good when we restart? So it's more easy to get money and xp after reset? And add an achievement for that too? :) Like there's a normal reset where u get some extra stats to get money/xp, and also hard reset where u got nothing left so u have to begin all over again. If u can make this possible it would be awesome! That's why i only gave 3/5 stars :)
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Playing for 3 hours, great idle game but here is just some ideas for the next update :
1) an IG banner which will says "Achievement Unlocked : Name of achievement". Actually we don't know when we've unlocked something.
2) New buttons when we bought max upgrades, to clearly precise to the player he can't buy more, or just lock them.
3) New buttons for Talents when they're already bought, or again just lock them.
4) For the achievement screen, add green colored icon for achievements unlocked, and red colored icon for achievements locked.
And excuse my english, I don't speak it very well. I hope you'll understand !
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Really fun game I like how it is built and balanced a lot. I just seem to have come across so many buttons that aren't user friendly. Adding clarity to this game would make it 10x better. Like achievements being dulled when not completed or a check box on the completed ones. And the same for shop items that are one time purchase. Interface could be much cleaner and make this game so much more fun and easy to begin playing.
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Looks promising, and the mini-quest / themed locations give an additional extra to the game. What I really dislike, is the promotion of 'clicking' in the game like the manual clicks achievements. (you would think that bought clicks are counted against these numbers but not). If it is an idle game let us idle, and leave options for more strategic decisions, not for ones like 'shall I install an autoclicker software on my computer just to get an achievement' kinda ones.
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I'm having a blast with this game. It's a really fun mix of adventure, always wondering what the next slide will be, with lots of incremental goodies.
The quests add a lot of awesome content to each slide and the achievements, gems, level and talents add lots of gameplay and boosts the longevity of the game plenty.
Thanks to Blooroth for making this and keep up the good work!
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Found another one, in the Talents tab, Powerfull exp talent, it says "You must buy previous talent to unlock this" twice in the same text.
BTW is save even working? does it save or not yet? Because I played to level 60 last night, and now I'm back from the start, not going to play it all over, just wanna to report it because SAVE button doesn't seem to do anything.
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there should be some indicator for upgrades, that can be bought only once - to tell whether they are already bought or not ..... also some pop-up window, when you complete an achievement would be nice
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I have to agree about the finishing of the game. (besides it isnt an idle game) just the basic rounding of the interface isn't completed. I don;t know when i click things if it actually did anything... the achievements are useless to glance at. Too bad cause i think there is something here that could be good as long as you DO NOT call it an idle game
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at the quest where u need to get lvl 250, when u have completed all 3 quests, it wont let u continue to the next location and when u save the game, return to menu and return to game, you are back at the first quest but with the goals of the previus quest
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Looking at the comments, I just thought I'd give you some feedback from a professional software engineer. "Repaired, I will add it in next update" is useless to players. Tell us when a fix in in production, not when your development code is fixed. Also, disable buttons if we have hit a cap. Give us a visual cue of what is truly available to us. Give us color coding on achievements, too, not a "yes/no" text when we mouse over something. I do like this game - but you are thinking too much about the data, and not enough about how a player experiences this game.
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when you complete the achievement that is a "question mark" and say in the description "still mistery :S" ... it dont add 50% to the bonus. I hope you can understand my bad english... if not i can try to explain again. PS: One of my favourites idle games ever.
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I like this game. Just be sure to add an ending. Idle games without an ending end up feeling pointless to play. Maybe also add some music so it isn't so easy to fall asleep while playing.
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The upgrades you can only buy ONCE should show in a way if they we're bought or not. Like change the color of the button if bought.