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Ok, I have uploaded a fix for the lag issues some have been experiencing. Most of the stats are being sent at level end now. Please, give it another go and let us know how it's working now. Thanks!
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Perhaps we took the Kongregate suggestion to send stats as often as possible a bit too literal. Sending a single stat should not slow the game down...however, this appears to be the case for some players. But please be patient...for a solution we are indeed working to change it so stats are sent at end of level instead of during the game. Hopefully this should alleviate some of the issues some have commented on. Stay tuned and we'll let you know when the fix has been made. Thanks.
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Boring. Repetitive. Slow. Buggy. Ugly. Repetitive. The quality level of this game existed ten years ago. Nothing in this game is new, and every aspect of this game has been done better by someone else already. The only thing interesting abou this game is pondering what sort of deranged moron would use the sound effects they chose. That trumpet and the "wheew" noise (slide whistle?) are painful. As an added kick in the nuts, if you run out of lives you have to restart at mission 1, and honestly replaying even one mission isn't worth anyone's time. This game is terrible, and BlueMonkeyFlash is terrible simply for having their name attached to this turd.
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I tried my best to play passed the lag, but I just couldn't do it... Sorry, this seems like a really nice game, just a shame about that horrible lag... If you sent the stats after each death, or after the final death, or after each level (or a combination of any of those), that would be much better - you meant right with sending everything as necessary, but it just doesn't work.
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The lag and the bugs make this game unplayable to me. Why a single player game should suffer from lag issues is beyond me. Take a hint from many other game developers and send stats only after the final death, or when the player exits the game (is that even possible here?).
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Seems like the "kiss of death" for the game developer to pass off what is obviously problematic latency issues on the hosting network. I had all manner of things happen during my experience: My tank disappearing, the game continuing after my death, aiming issues, and so on. I'm not sure why I can play all sorts of other lag-free games on Kong and yet this one seems full of problems. (NOTE: I probably would have been more generous in my rating had the developer not tried to pass off what is clearly an in-game issue on the host.)
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haha just found a bug...
if you die at the same time as the enemy (by sitting on him and pooping a mine), you get a continue screen that doesn't go away xD
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is an AWESOME game....BUT...the game completely stops after every hit...well, the game keep rolling but the screen freeze...so they can kill me or whatever and I can't avoid it...
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Some of the "bugs" you're seeing has everything to do with lag time. We are sending stats to Kongregate, and if your connection is slow it can cause momentary delays. Please don't downvote us for network issues out of our control. Thanks!
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minus the upgrades its the same as the Wiiplay game. I really enjoyed the Wiiplay game so naturally i love this, but you also kept the games biggest fault. You lose, you start over. which shouldnt happen, there should be check points
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Great game! I think some sort of progression system or checkpoints would make it more rewarding but that would take away from its 'arcade-style' feel. Maybe a 'free play' option with no highscores or medals? 9/10
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It's probably been mentioned before, but this is a rip-off from the WiiPlay 'tanks' minigame; even the SFX is the same. And this would be fine if you mentioned the fact that you acquired 'inspiration' for this game from WiiPlay.
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Hmm, I'm not quite convinced. The trumpet sound at the beginning of a round sound really crappy. The concept is quite nice, but I do not like the InstaKill. I'd prefer hitting a target multiple times before it explodes and being able to take some hits. But what really ruins it are the bouncing shots of the tanks. I would also like a different color scheme, at least optinal pale colors would be great. If this would be more customizable, and you would have the chance to start at any level you had previousely reched, it could be great. But like this it unfortunately is below average.
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Very nice game. Greg was looking for a new, badge worthy game with a good overall rating and I think we might have it here.