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thanks for the reports guys - I'm surprised by these new bugs as it was mostly aesthetic things that I changed without touching the game mechanics themselves - However I'll take a look at the code again and upload a new version tomorrow.
Thanks again for the reports
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thanks for the report joemama1512 - whilst I couldnt recreate the bug, I have uploaded a new version which should help fix the problem you mentioned. If anyone else experiences a problem whereby a well developed town can't attract any serf residents then please let me know!
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It is interesting, but it sucks. I make serf tents by the dozens... on the path even. All my bars are high, food, entertainment, etc. But they REFUSE to fill the damned tents! Kinda hard to hit 750 pop, when nobody will come into my town for any reason. The mid/high are happy enough, but I needed more friggin SERFS. WTF? I had bakers out the wazoo, fish, tools, farms, etc.
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Nice game, but there are some problems I found: first the good should be distributed first to the upper, than the middle and so on. Then there should be a list of what is produced in the raw materials and other buildings and a list of the need of the people. And a function to rotate the screen and buildings while placing them would be great.
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found bug: on a sertain moment i could sell as mutch stone as i wanted, i didn't lose any stone, i even got stone for free.
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Really good game, needs a lot of tweeks though. For example churches don't always improve the religious rating. Also if you have a building selected to build and than hit the arrow keys to move it will reset to the normal cursor rather than the build building.
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could do with a 'current buildings' list
cuz unles i missed it there is no way to see at a glance how many of each building you have. more useful on the campaign when it hives u a 1/2 build city, but also when re-loading up a save.
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ähhh, just loaded the game from yesterday, my two "upper house 2" came back as serf tent. wouldn't call that a minor bug.
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no matterwhat i do i cant build enough serv housing, but msot of it is 0/30 i tried more food, but still they are mepty, what am i missing?
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Yeh glitch filled most of all the Tutorial, as I have done as it says and it will not move on after I do as it said and build two Lumber yards and one sawmill. It reads the Sawmill but not the lumber yards
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cant finish the 3rd mission either. the houses wont evolve further, and like others said, diostribution of resources is uneven, dont even know how much is enough
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like it, even if it is much like ceasar. i'm stuck at the 3 level, because i got "upper house 2" but they won't evole further, and allready in month 43...
still 5/5, just fix the minor bugs...
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It's an interesting game, but it's got some flaws - for example, I keep having some houses that get 15+ furniture, while others always complain that they want more. There needs to be some way to control that sort of distribution, or have the computer have a better process for figuring out where to deliver goods.
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Sure, its kinda good. An almost complete copy of the Ceaser games, though without the bigger selections and challenges. Its a good try, and i say that because it got a lot of bugs! On one map i ended up with about 100k stone when actually selling it and other people bugs... like dancing. Still one of the good flash games 3/5
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Amazing depth for a flash game. Challenge is almost too easy on the first one, a little too hard on the second. I have to admit, it made me want to know more, because I enjoyed the game, so I went to the website and read up. very helpful information there. This is a great game. 5/5
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Good game, but I never found flash to be suited for those kind of games. Reminds me of "Pharaoh" a lot, if you like this gameplay and haven't tried the game - do it.
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If it is - please let me know - this really should be the first time this games been uploaded.. We (the developers) haven't uploaded it before at least