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err... whats the point of this game? i see its nice made and the programmer did make it well... for whatever people like this kind of games.
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I will give it a 2/5 because I am in a good mood. can't figure out how to turn music off. eh let me click submit b4 I change my vote.
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Could use a list of what buildings you already have. Buildings could say if they don't have their raw materials OR if they don't have a place to send their materials (like having a stone mine and no stonemason, or vice versa). Otherwise pretty good game. I do wish I could figure out why my doctors don't always raise everyone's health though, sometimes they only raise one class's health, and I have to keep building doctors until someone helps the class I need.
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now i get satisfaction from the game... i jus love it...spent 6 hrs contineosly at computer.. just one more suggestion... there shud be a war...
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Thanks for bringing this to our attention Vara - We have two versions of the game - one with MochiCoins and one with the Kong API. Obviously the wrong one got uploaded - I'll fix this now
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@skyfish - Do you have both sawmills and lumberyards? If so let me know and I'll look into it.
@Walyoon - I'll look into this bug. There are quite a few reasons population will decrease (leave town because theres no entertainment, religion) or die because they've been set on fire, no health etc...
Hopefully there will be a new fixed version soon!
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while playing wottingham level, i realized after 24 months, the population is decreasing.... is it mistake from my side or it is the part of game.. i can understand the reason.
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Update on that Middle-Class housing bug report: Upon second reload, I found that the status of some upgraded houses had been restored, though there were still fewer than when I had originally saved. I just thought I should let you know...
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PROBLEM: Upgraded middle class houses do not save, and return to base level upon reload. This broke my heart and wrecked my game.
In addition, the new name of a renamed town is lost upon reload, but that's just a cosmetic issue.
Otherwise, thanks for this wonderful game!
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how many units does warehouse provide compared to town hall? I couldn't sem to get my upper houese to upgrade in the 5th mission
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the town hall only has 4 units available to it for going to pick up produce from other houses - if your town is large, sawmills might produce wood faster than it can be collected. in this case you'll need to build more town halls or warehouses to help ease the load on your main town hall...
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I don't get it. I hve two saw mills right next to each other and one has 50 pocessed wood and the other has 7. Why don't they get collected?
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a few more bug fixes now, no more saving high class mansions and then reloading them as serf houses. Taxman will no longer dance on the spot when they get lost and a few other bugs also fixed. Variety of foods for rich folk - did you have meat, fish, bread available? Also are all the doctor buildings well employed and have the doctors had some time to visit all the houses? I'll keep working on improving this game so keep it up with the bug reports - Thanks guys...
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i dont minfthe alerts as much i doi wish there was a pull down of them instead, so i can see the older ones. also its a bit hard in each building to see how new the comments are or if they changed. notsure how to handle that
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thanks for the reports guys - I'm surprised by these new bugs as it was mostly aesthetic things that I changed without touching the game mechanics themselves - However I'll take a look at the code again and upload a new version tomorrow.
Thanks again for the reports
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thanks for the report joemama1512 - whilst I couldnt recreate the bug, I have uploaded a new version which should help fix the problem you mentioned. If anyone else experiences a problem whereby a well developed town can't attract any serf residents then please let me know!
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It is interesting, but it sucks. I make serf tents by the dozens... on the path even. All my bars are high, food, entertainment, etc. But they REFUSE to fill the damned tents! Kinda hard to hit 750 pop, when nobody will come into my town for any reason. The mid/high are happy enough, but I needed more friggin SERFS. WTF? I had bakers out the wazoo, fish, tools, farms, etc.
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Nice game, but there are some problems I found: first the good should be distributed first to the upper, than the middle and so on. Then there should be a list of what is produced in the raw materials and other buildings and a list of the need of the people. And a function to rotate the screen and buildings while placing them would be great.