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Need to balance the game a bit more. Maybe get more indepth about resources. from being able to sell bread, meat rum and so on. Make accumulating gold easier. And make resource gathering of workers more organized.
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How on earth do I get the town score up to 91? The serfs are whining about health, but they won't go to doctors and there's a street cleaner on nearly every corner.
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A great game ,and idea. But the game says crazy and does crazy things. For exsample, my town center has been on fire for months, and inspected alot, yet they cant figure out it is on fire...
This game is a great idea though, and still fun. I say 4/5
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RPG stats and character classes, medieval ones like Knight, Rogue & Cleric mayhap; could enrich the experience for us MMO&RPG brainwashed fellows...
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this seems to much like Anno to me with the lower class houses and upper class houses anyone else thought that as well?
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Good game ;) ...
I got a big town population ~2000 bit lower, slowly im running out of space ... now what ? ... guess it was fun while it lasted <3
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I dont see zoom out- zoom in buttons, if theres is one nvm, if theres isnt, adding them for a general far view from the town would nice
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I had like 20 or 30 monestary's and 3 churches and my town wasn't satisfied oh and both skullfighter and nate30030 I noticed that to.(wwwwwwwttttttttttfffffffffff ):(
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I played a round of sandbox game, and i got a lot of stone ore on the level, but no iron ore. Making it impossible to create tools and evolve middle/high class houses. Maybe there's some way of trading iron that i haven't found yet or something? Anyway seems like a silly bug if its unintended.
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Small tents to evolve: Fire office and get a farm and bakery. Middle Class house: Get a blacksmith, fire office and 2-3 kinds of food (Bread, wheat, meat or fish). Upper Class house- Blacksmith, carpenter, and a fire office, 3-4 kinds of food and make ALL classes to be employed at a good rate.
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Umm, shouldn't basic resources not require themselves so that you can create them? The lumberyard, sawmill and carpenter all require wood.
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This is bs. There's no way a population od 947 needs more than three churches. Mine has 4 churches and 5 monasteries and the game is still whining about not having enough religions. Meanwhile, there's almost no entertainment or health(cause I'm wasting all my resources on religion) but, nobody's threatening to emigrate over that.
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Well, I fixes my serf problem and have moved on. Some thoughts for future development: maybe have the service and industry buildings evolve. A doctor's office could become a clinic and the a hospital. A school could become a university. A blacksmith's shop could become a factory, etc. I have library attached to the monastery - it could become a seminary. Do the fish count as food, industry or trade? Excess fish could become fertilizer to turn unproductive land into farms.
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Nice game but we need a better tutorial. I reach a certain stage and then start lowing lower class workers for no discernible reason. The lower classes are unhappy with their schools and entertainment no matter how many schools and taverns I build. And farms and industries that need lower class workers start losing their workforce, so the town starts running out of food. Building more serf housing just compounds the problem. And this is on easy.
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Just to advise people, the fire office works, just wait; there is a guy going around that maintains the buildings. I suggest building a little more if your city is big. If anyone is wondering what the warehouse does, it acts as a secondary area to put your supplies and other stuff in instead of the town hall so keep that thing close to a place where you get your resources from or if the place is far from the town hall.
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It's a nice game, I like that you don't have to pay for roads and there's no wait time on buildings. Takes a while to get the hang of, I had to try a couple times before I made a functioning town, but maybe that's just me. Could use a more in depth tutorial. 4/5
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Needs a better interface and.. maybe inner workings tweaking. Doesn't seem to run exactly as expected during gameplay.
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Sometimes, the people in this game are dumb. Ex. Person: Theres no fire office nearby! THERES A FIRE OFFICE RIGHT NEXT TO YOU!
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Needs improvement, especially with the nagging of "Unemployment amongst Higher Class is a big problem!" keep appearing over and over... It's annoying.
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There seems to be a problem with some buildings not transfering their products to the warehouse/town center but otherwise a very good game. I get gold smelters and blacksmiths with 100s of coins/tools in them. I think you should tweak the game a little so that anything produced is immediately in the marketplace or something.
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this game i looking like caesar 3 but with lower options and this game is quite borin' 2\5.
the music is quite good 4\5. please press + if you agree.
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@mikesully52
... you moron. doing that would make the game the equivalent to new maps for stronghold 2... and dont say it wont, because i play that game everyday i dont have work