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Interesting concept, but the problem is that the puzzle elements are actually more of the annoying guessing type of elements.
The game should not require you to fail at the first attempt just because things moves in a different way than you thought.
I'd also like to see a button that you click when you are ready to start a new level and the restart and action buttons should be in opposite corners to avoid any accidental clicks.
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You should be able to keep the same path but make modifications to it, it is frustrating when you get the timing just right but your gun goes off at the wrong time and you have to do the level all over again... Otherwise though amazing game:)
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Interesting concept, but it could use some work. Mainly fix up the targeting on the movement path. If it overlaps it becomes near impossible to choose which time period you want.
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I completed a level successfully and then watched the replay... and I died in the replay. And had to redo the level. umm... what
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Good game overall, but two suggestions:
1. Make it so that you can see the path enemies take before you try the first time (not a big deal, just annoyance factor).
2. Make selecting points easier if two paths overlap.
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3/5 need alot more work, for one thing, the first boss, you basicly need to guess along your confusing path and hope the boss comes out at the appropraite time, another thing, the tutorial was way to brief. i didnt really know i could wall jump until i treid durring that boss... other than that good concept, but need better hints on when enemies apear, re-apear, and at the speed thay move at.
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seems to me that the shotgun and m16 are horrible considering that their two-handed weapons and they only hold 4 shots each. Using two machine pistols which hold 5 shots each is way better.
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It's a great game, but having to play a level multiple times to memorize where the people go is a pain in the...You know what. It would be great if you could see something like a shadow of them moving before you start to know where they're going. And having slow-motion and the other things mentioned in the top rated comments would make it very good.
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"I could always kill the guy next to me or go ahead on to the next level, but I didn't plan that out so I think I'll just stand here forever awkwardly"
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Needs work.
For those saying you need grenades, I went through the whole thing only using one grenade, and it wasn't even needed.
It is very difficult to select the correct time, have to build your run around that.
Mute Button would be appreciated.
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For the final boss I used both uzi weapons. Shoot him from the right side of the map with both weapons spaced very close together (think the second one does some damage). Run to the other side, shoot again, repeat. If you get shot, run under the block instead jumping on top of it.
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This game has SO much potential! Really excellent and unique concept. My only grip is the guess work that comes with having to remap your path every time. If you could keep the same path even just once it would make this game incredible.
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I also think that when you buy a grenade you should get 1 grenade per level without having to re buy them. they simply cost too much to only get one use out of them.
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hmm, great game... makes you have to time things to the millasecond! urm... i still cant kill the clown and ive been goin for 2 hours. an easyer boss would be nice! 4/5
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Instead of just manually selecting the points with the mouse, perhaps you should just use the left/right buttons to move along the timeline, and hit space when you want to set a node down.
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Sure wish there was a way to redo my actions while keeping the movements. Sometimes I have to restart 5 or 6 times just to fix my movements. Then I get them right and realized I messed up an action. That can get a bit frustrating.
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Great potential but buggy and frustrating controls. You need to fix the gun point bug, let you cancel attack points so you can move them (like with the escape key), and keep the path without having to redo it every time just so you can nudge the attack points a bit. This'll be a great game if you can fix these things.
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Only problems I see are that times overlap so you can't pick the time you want easily, and you can't make the restart button disappear when you're trying to choose your attack points.
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Not good that you lose arsenal points upon going to the menu, and ridiculous that you can't switch weapon after failing a mission.
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An interesting and original concept here. It takes forethought, planning, timing, and all that fun stuff. I definitely love it. 5/5, and thanks for bringing a successful Madness flash to Kongregate at last.