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Not very difficult, but this game is an awesome example of how clever hints can be integrated into the game environment. I definitely would enjoy to see more of that. 5/5
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An enjoyable, short game. The puzzles weren't really hard, but were fun to solve. My favorite was the one at 2 locks left. The last puzzle was disappointing though. Not the best Bonte game, but it was fun playing in 3D. The camera was pretty clumsy and the mouse should have been locked.
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Not having the cursor locked to the game screen seems really unintuitive. I expect to go straight when the mouse is in the middle of the screen. Also, some sort of effect when you press a key on the keypad would be nice.
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Motion sickness was caused due to the fact the nausea is caused by the confused senses: Motion with eyes, stillness with ears. This makes your stomach contract weird thus making nausea.
Make a better "14 locks 2".
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Unfortunate that unity has lost most of its support. I wasn't even aware about any issues inherent in it that would make browsers want to get rid of it, unlike flash.
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Fun to play,5/5. It's not very hard,but it's also not frustrating. I'd like to see another 14 locks game with harder rooms maybe? I'm sure a lot of people who played this would say that. My favourite room is the one that you have to look at those giant sticks from the right place. The one that you have to go all the way up to see the answer was a good idea too. Anyway,good work! And sorry for my English,It's not my native language. :)
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Not bad. Great idea. A little to easy though. The one had I trouble with was the purple room. Didnt see the 3rd number >_<.
The only other thing I didnt like was the fact that the mouse was able to leave the game screen, in fact it was the only way to really play was by having the mouse all over the web page and not just in the game screen.
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I advise that the mouse should be lock and the mouse speed be the same Vertically and Horizontally. Very hard and unpleasant to play :(
Nice though.
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14 - Written on the wall, hard to miss: 936
13 - Look through the second window and to the left: 825
12 - The columns are the numbers: 184
11 - After the second switchback, turn around and look up. You'll see a pentagon, triangle, and square: 534
10 - The yellow shapes on the roof: 714
9 - The bumps in each part of the hallway: 648
8 - Count the number of steps in each set of stairs from left to right: 864
7 - Look down from the top: 721
6 - Each wall has a grid of windows. Each filled-in window corresponds to the number you push on the keypad: 346
5 - The path that you're walking in is the number: 411
4 - Rearrange the letters on the balls: 014
3 - (Not sure if this is the intended solution, but...) You start out walking on a big number one. You walk through a 0 to get inside the 1 block: 101
2 - Walk into the corner that is on the left from where you drop down. The blocks form the code: 741
1 - Written on a green block on the bottom level: 906
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Wow, I thoroughly enjoyed this game. This is something nice you got going here and can be improved upon for the making of one great series. Maybe change the codes to other things than 3 digit numbers; like colors or phrases to mysterious quotes along the walls. It would really mix things up making the levels unique. A horror level or an iconic tribute level to make feelings appropriate to the level and broaden the fun-factor. I have faith in you, Mr. Bonte!
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well done, you unlocked all 14 locks, you are still screwed and cant get out of prison because you cant escape the field outside the compound!
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Very fun and interesting little game. It's difficult enough to bend your brain, but not so hard that is makes you feel like an idiot when you eventually find the solution. I'm looking forward to more games like this, with some slightly better graphics.
Personally, try to lessen the amount of bright colours. Don't make the game dark, but try to not make it look like a maze of a clowns face when you're completing the game.
Overall, a very fun game. Expecting a sequel, with, hopefully, slightly harder challenges. Good luck!
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I have internet explorer and unity, so why doesn't this work? Also, unity worked in crome me yesterday, so whats going on?
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i'll upgrade my rate of 3 star to 5 when this game will contain a locked cursor because what we got here is a really good idea but we cant fully enjoy it due to cursor problems
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I got sea-sick at 6 locks left. That hasn't happened since Wolfenstein 3D (no not the new one). Controls could use improvement.
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due to the stuffed up cursor movement, i accidently jumped off the platform and failed to see one of the numbers in 3 locks to go -____-
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If the cursor should be locked there should also be a pause screen if there not a pause screen it would be pretty hard to get out of the game :P
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It seems that Bart Bonte can literally do no wrong, since this is the only Unity 3D game I've ever played which doesn't induce intense nausea - although it does induce some. Despite that, this is an environment that I actually want to explore. I'm really impressed by the use of lighting and colour in this building. A lovely piece of work and a great escape game.
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It took me forever to find the last one when I first played. I think the premise is *spoiler alert* that when you reach it you're ready for a tough one, so the simple answer waiting there throws you off. I spent hours counting the colored blocks before I found the code.
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The mouse sensitivity needs to be worked on. Possibly add an option to increase/decrease the sensitivity as well as invert controls.
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fun little game, just echoing the same issues as others needs the cursor locked within the game screen and a bit more difficulty. Some of the codes were cleverly done while others were 'congrats you are not blind'. Also the code entry needs tweaking, it 'verifies' the last three keys pressed so 5345 (when the code is 345) opens the door instead of 534 'fail' 345 'open'