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i must have missed the problem with level 12 but then these are my type of game really. I also like to grind levels in games. top marks for a very nice game as usual
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*Pulls at gum on my arm* Ugh! This is as hard as level 8! *Pulls more* YEEOOOWWWCCCHHHHHHH *Sees alot of my arm hair on little peice of gum i peeled off* Well, im not doin that again
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My god with Level 12... I figured out how to get the big green shape through - just pull it through with the little one and then the rest is easy. But trying to get into the right orientation is so ridiculously difficult. What kind of god would make this kind of level?!
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Just remember children, Santa doesn't hate you. He just derives sustenance from the salt of your frustrated tears. You don't want Santa to starve to death and be unable to bring you presents on Christmas, do you?
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Just noticed it's the same concept as this game: http://www.kongregate.com/games/gharding3/magnets but published at a later date
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I brought up the walkthrough for level twelve did the whole "oh that's clever" did something else for a few minutes, came back forgot how to do it and solved it a different way by accident.
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Yet another new concept, yet another smashing success. Good job Mr. Bonte, please continue developing great games! ^-^
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Sometimes I just want hints instead of walkthroughs.
So a hint#1 for level 12: when bringing the blocks left, you want the star to go through first.
Hint#2: big block first.
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Very fun game, nice balance between the levels. This is one of those games that I'd enjoy some sort of player pack for, or an option to create your own levels, since I feel it could benefit from them.
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Nothing too difficult, at least if you've ever played tower of hanoi, but good fun all the same! Nice to see a puzzler with a simple, well executed concept, that doesn't require reflexes. Great job!
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Most excellent. Simple, fun, and I felt bits of my brain not normally exercised with puzzles getting a workout :) 5/5