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This game is just so unbearably slow. The first nine levels took me about fifteen minutes and about fourteen of those minutes were just waiting for the damned sugar to slooooowly trickle down slopes. Then I saw level 10, which looks like it'll need lots of shallow slopes and three or four gravity flips and I decided that, actually, I'd prefer to watch paint dry. My thoughts on this are pretty much the same as on the regular Sugar, Sugar: it's a great idea but the level design and lack of a speed-up button just make it excruciatingly tedious to play.
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Badge didn't pop, and as others have mentioned, without a speed up button, this game just becomes tedious. Kinda enjoyed the first one but simply dont feel compelled to play more of the same.
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Are you kidding me? The primary request from that other Sugar game was a fastforward button, and you didn't include it in the sequel? 1/5.
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After however many thousands of comments in the last game requesting a speed button, the answer in this game (in the description) is simply "draw steeper lines". Nice work dev. Still a semi enjoyable game, so I'll give it a 3/5.
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Holy mother of god. This is a unique game, yes. But I am so.freaking.happy that I finally beat all 24. By lvl 8 I was bored. By 19 it was pure torture to finish the last 6, which are of course the hardest. That was one of THE MOST tedious badges in history. And if you think lvl 12 is bad, wait till you get to 22. 12 cups, 12 grains of sugar..and it just keeps getting harder from there. Great idea...but it just get so out of this world tedious. I wouldn't have a problem if it was all hard but..exciting and different. This, every level is the same.exact.thing, just harder than the last.
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Constructive critism WE LEFT ON THE FIRST GAME ALL OF WHICH HAS BEEN IGNORED:
Fast forward/speed up button.
Drag and drop lines
Eraser.
A simple "Draw a steep line" comment does not help because this is not applicable for all levels (in my opinion) and mostly we can't draw a steep line because we don't have a perfect mouse with a 200dpi and a smooth teflon mouse pad or drawing tablets.
Get people to test your game out, you don't just use game testers to check for bugs, as a developer you go through your game thousands of times and know exactly what to do, the players don't.
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No, the game does not need an erase button. If it had one, it would be a mind numbing experience of filling each cup one by one with no apparent challenge because you could just erase all your lines and go on to the next one. Not having the ability to erase gives the game a sense of challenge. If you want to draw lines and be able to erase, go play with MS Paint.
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It's really to bad you didn't take any of the 938493 comments about wanting a fast forward button into account in this new version...
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Fardeensean, if that was possible, there would be no challenge at all in this game. However, it might add to the challenge if you can only erase a certain amount, and there are cups you need to erase your lines to get to (like you have to draw a line past one cup, then erase it for sugar to go into the first cup, like with getting sugar to a filter.)