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another thing i dislike is the about this game besides all the moving parts is that it is too simple. I wish i could get my towers to attack the first enemy or the last one in range. just annoying.
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so, the game lags WAY to much.. the level screen has too many moving parts are it is not even that cool. please give the option to lower graphics and get rid of some of the froofroo.
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I got all the achievements, but there is still a question mark in the third slot of the page two (above the Bolgyn). Is there an enemy I never saw, or is this question just one of the unanswerable questions of life?
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wave 28 on level 11 is broken. only way to stop it is if you get lucky and get a good spell drop, and that's no way to design a game
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lvl 11 is impossible to get perfect on... I've tried many different combos but the last stage with the fast guys that can't be slowed coming out right where your gems are is too hard to stop... I know you can click on a creep to make your towers prioritize it but the towers shoot too slow.
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This game has nothing to offer (other then fancy graphics). Has only 3 base towers that are in every TD game (range, slow, area). Game has the most primitive upgrade system. Game has NO EFFECT achievements.
Yeah, it works, it has nice graphics, it's balanced ... BUT IT DIDN'T ANYTHING the most basic TD game from 2010 had.
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I think I prefer the 1rst "Keeper Of The Grove" because of its CUTE CARTOONISH towers and monsters, as well as its JOYFULL music. The new "epic music" is not bad though, but I sometimes find it too loud, and I'd rather have the possibility to lower this music's volume than to mute it. Thankfully, the sfx didn't change in this 2nd "KofG"! In spite of the little mess in the skills images, it's a good game overall. (>^v^)>Keep up the good work!<)
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Every game level we always researched special powers for the defenders w/c is annoying and costly.Anyway the game is good.
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Some basic things that need to be fixed: 1) upgraded units should be visually different to help telling them apart. As it is now, the rank icons can hardly be seen, and are often covered by other units, or even by the unit itself (like the three-tailed ice fox). 2) Money should be displayed apart from the action, often I can't even see it from the popping stat windows, enemies, coins, etc. 3) Watch the descriptions for skill upgrades, many of them don't match.
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I feel like game is way to difficult. Strategy should help here, but it seems like upgrades do more. I have to play almost every level 2 or more times, the first times to obtain crystals, the second to obtain ALL crystals. With the burglar enemy, it makes the game even harder because I have few coins to begin, don't get enough coins to get more/upgrade defenders, and then, after stealing my coins, they make it past my defenders and I have no money to buy more or upgrade to defeat them to get my coins and crystals back.
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just started playin but must say i love the graphics and the way game looks ! awesome and immpresive for a flash game animations
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are the 3 towers balanced or what cause if they are balanced then the prices are dumb but if they arent balanced then just buy the most expensive one cause its better
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The first game was better.. with the buildings instead of the dumb looking monsters for towers. I still rated this highly, though, but the first game was much better.
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3/5 for me. Nicely executed, but there's really nothing new to speak about, the early levels have a very monotonous and boring feeling to them.
@serpent: set points for towers make things a lot easier for the developer
:).
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Added the +2 crystals after first level (5 crystals on perfect), finished 2nd level with a perfect score and only got 5 crystals instead of 7...What's the point of this upgrade then if I don't get those extra crystals?
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Meh. Another Cursed Treasure. I like the games where I can place my units wherever I want. Bloons is where it's at still.
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Remember when tower defense games first came out years ago and it was like "Wow this is cool. I can't wait to see where they go with this genre." Well, it's still the same.
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Crusher's attack speed becomes 1 once fully upgraded making this one of the best dps units in the game. General strategy: Spread out Big bubbles to slow everything, stone giant near choke points to AOE burn, Crusher & Makujin near the end of the lane, rest should be Poison Ivy. You can substitute Mok for Big Bubble and Thor for Crusher until you get them. Concentrate on getting one stone giant up first, then work on poison ivy. Get to T2 as soon as possible and then spread the upgrades evenly.
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Looks nice, the upgrades that you spend crystals on is generic and boring, sadly. It is enjoyable, but there are still better games out there. I'll give it a 4/5. I can see the effort put into it, just wish the time was spent more on unique upgrades for crystals, instead of how the game looks.
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So we have an option to auto collect gold....but not crystals?
Also, need another hotkey to speed up and start next wave. Space and Enter are too far apart.
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Visually, the game is really spectacular. The gameplay doesn't feel that it matches the quality. The upgrades are slow and don't give a sense of increasing power. I played through the third level (15 waves) and it seemed to take a forever to get nowhere. The character design seems like it would be really great after I made my first upgraded unit. I chose not to continue playing.
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Dammit, not enough comments to know what to think yet. 3.6 rating and 3 comments here. Hopefully everyone is just too busy playing it because it's fun. And not, what I fear, that yet more vote manipulation is happening on kong without them giving any f^cks about it...