Under rating threshold (hideshow)
Hey devs, I just noticed that the "Stone defender 10% off building and upgrades" does NOT give a discount. It's 108 before and 108 after I apply the upgrade.
Under rating threshold (hideshow)
I agree, the artwork is really a great improvement, but had to change my rating downward because I feel that the upgrades do not keep up with the level of difficulty, making the final maps way too difficult to beat. Having to replay 20 times is not what I am playing games for, it isn't fun.
Under rating threshold (hideshow)
Great game. I like having limited areas to place defenders rather than putting them anywhere.... also, I like how there are only 3 with clear cut roles. Only 2 changes I would add:
1) Allowing me to see their current stats as I upgrade them... also, when I upgrade them into the 1 of 3 researched roles, the change to stats
2) Have a video or short animation when I unlock a new reserachable role as to what the defender will do.. the descriptions help, but it'd be nice to know the damage, range, attack speed, etc. so that I don't have to blindly research it to see what the stats are.
Under rating threshold (hideshow)
Skills descriptions don't match up with what they actually do. For example, first perk for stone defender states it increases damage by 10%, when in reality it decreases cost by 10%. It looks like the skills match up with the pic (Gold for decreased cost, ring for increased range and orb for damage)
Under rating threshold (hideshow)
To be fair, the game doesn't seem very outstanding. It sure isn't bad, and I like the defender types plus the combo's you can make with them. The skills seem rather dull though, as well as the upgrades. Keeping the same exact kind of defenders all throughout the game (as far as I can tell after two levels and a thorough read of the skills screen) just doesn't appeal to me :/
Under rating threshold (hideshow)
Its ok, not amazing but not bad either. In my opniion the incursion series is better... although i do like the deviation from the soldier type of holding units up thats the norm now
Under rating threshold (hideshow)
upgrades win the game not strategy.. 1 aoe slow with 2-3 aoe dmg and all single target wins them all.. i had max stars on every level except on stage 1.. coz you know, that time there were no upgrades..
Under rating threshold (hideshow)
This game shows that the dev can do nothing but "copy and paste". Last time he copied Kingdom Rush, so it went well, but for this, I just want to say he deserves the rage.
Under rating threshold (hideshow)
The game's very playable, with only a few typos so far, but I don't see anything really different or better than other TDs.
Under rating threshold (hideshow)
No leak strategy: Moks are cheap, and ESSENTIAL for avoiding leaks. Thors are cheap, and ESSENTIAL for avoiding leaks. First plan your final color layout: blue first at each entrance and usually about 5 blue spread out so the Moks keep everything slowed. Then identify the choke point (usually the gems or exit), a small number of towers so that all enemies pass a blue and a red right after it, and pass at least two greens. Leave blues un-upgraded and work on getting greens and reds upgraded twice. Add a few other towers if you need to, but get out Thor and Mok early. *Leave Moks unupgraded for a long time*, only upgrade Moks late game or on a critical path that's already upgraded and in danger. Add towers as needed and get Makujins. Important note: rapidly clicking on problem-enemies can draw fire to them, and seems to cause a little damage when they're in range of towers? It can seriously save you from a potential leaker, and can help quickly kill units with special abilities.
Under rating threshold (hideshow)
My biggest issue? Accidentally hit the restart button and there wasn't a "Are you sure?" screen, had to restart from the last wave.... Now I don't want to play anymore.
Under rating threshold (hideshow)
The fun thing about striving for high ratings in TDs like these is because the reward is great. Here, it's just 10% of this and 10% of that. It would be a lot more fun if the rewards were higher and actually noticable.
Under rating threshold (hideshow)
It isn't very clear as the spells are introduced, how the magic system in the game functions. In similar titles, the magic buttons are always present, and take time to cool down. So far in this title, the magic appears to be one-and-done. Are magic spells really one-time use? Why do I have to keep paying for unit type research every level? This extra mechanic over the game you're obviously cloning seems a bit arbitary, and almost absurd.
Under rating threshold (hideshow)
Yeah, nice, but...yawn! The same procedure as every year. New inventions please Armor Games ;) 3/5 And I don´t know what kind of PC´s you all got but I am playing at work and this PC is really not fast and no problems with lagging ^^
Under rating threshold (hideshow)
WOW, laggiest game I've played on Kong in a LONG time. The first map has super lag on the fast mode, even when quality is on LOW. *sigh* can't play this game at all... 1/5
Under rating threshold (hideshow)
protip: if you're having trouble with fps lag, right click the game and hover over the quality button, you can change it to medium or low
Under rating threshold (hideshow)
1/5. Game stalls out on the loading screen indefinitely. Not interested in waiting another 15 minutes for it to load.
Under rating threshold (hideshow)
I wish i could see the stats on a current towers level, i keep thinking "wait.. how much did i add to its attack?..?" "does purge do more damage than the 2nd upgraded guardian?.." I like the prices on the upgrades, like how cheap they are and how quickly you can upgrade but they seem a bit too underpowered for upgrades, alot of enemies still rushing by and getting through, usually on the first few levels i can keep the enemies away from whatever they are trying to get to (in this instance the crystals or protons(idk whats up with that name)) but from level 2 and onward they repeatedly are snatching the crystals, like every single enemy, in some levels the crystals are too close and makes it annoying having to pick them back up repeatedly. I like the aspect that i havent seen any flying yet, instead speed is the thing that nullifies your group control towers.
Under rating threshold (hideshow)
I'm with Ninjaboss... my computer's not THAT old, but I can barely finish level 4 because all the particle effects cause so much lag... if you give me a graphics quality button so I can turn them off and keep playing, you'll instantly get a fourth star, but right now your at 3/5 and I'm done...