Under rating threshold (hideshow)
Well made game. Great final wave music. Cute defenders. Enemies with mischievous smiles on their faces. Enemies with a serious look on their faces. Enemies with an evil smile on their face with good teeth. An enemy with an evil smile on his face with sharp jagged teeth. And Moody. 5 out of 5 for this one.
Under rating threshold (hideshow)
Mr. Golem has to be the most annoying boss in the game. I would rather fight the dreadlord than deal with this coin stealer.
Under rating threshold (hideshow)
On the contrary, I would say that KOG2 is very much more fun, better graphics, better game all round. Still a sudden increase in difficulty midway, but in 2 it is worth struggling.
Under rating threshold (hideshow)
Seems to be another classic super game of this developer, compliment. I also loved the incursions very much, and the monsters TD.
Under rating threshold (hideshow)
I could beat every level in hard mode, even the hardest one, number 9, with just poison ivy, sprinkler, and chain lightning. Seems to be the best combination. The walk through did not work for me in hard mode on level 9.
Under rating threshold (hideshow)
Oooh look at those small mushrooms, I will rather fire at the the big nasty foes and let those beauties get away with my gems...
Under rating threshold (hideshow)
It is cute and fun at first, but the towers' chaotic nature makes the game less fun on the more difficult levels. They need a reliable shooting strategy, like always going after the most advanced target.
Under rating threshold (hideshow)
the game started to annoy when my guardians where attacking last unit when the first went out without any trouble... It would be really great that :
-AI is improved
-we can decide to target a specific unit
-we can set a priority to guardians (last unit, first unit, biggest unit)
i really enjoyed the rest. it looks nice and fun.
Under rating threshold (hideshow)
Really nice game! :)
However, there are some things that in my opinion are just not clear. For example, how does the "+20% magical abilities" work? Does the Critical Shock get a 45% chance of critical? Or a 30%? Or does his crit make 20% more damages? And what about the others?
Does the Scaly Lout reduce even fire and poison damages?
Under rating threshold (hideshow)
Really nice game! :)
However, there are some things that in my opinion are just not clear. For example, how does the "+20% magical abilities" work? Does the Critical Shock get a 45% chance of critical? Or a 30%? Or does his crit make 20% more damages? And what about the others?
Under rating threshold (hideshow)
A wonderful game. Nice setting, interesting basic thought. And because of this and because of the updates you made I gave you 5 out of 5.
Under rating threshold (hideshow)
Why does any one this games put new ability/magic to tower by upgrading with skill points, would be nice not only improve the way a tower atk by upgrading it on the stage, my opinion.