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So Pandora started playing Queen's "Another One Bites the Dust" as soon as I started playing. I think this song will be in my head every time I play this from now on.
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@gritzy: after researching the tech, you need to upgrade a relevant tower to level 3, then select the new upgrade branch. So for the poison ivy, you need to upgrade Flower twice, then upgrade to Poison Ivy
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there's a couple of grammar mistakes like, in the guide there's a rogue, but the stone bit sais not efective against rugues, and effective has 2 f's
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Grypht,
tower defense games are a revolution for gaming, that is why they are so popular, because they are fun to play.
and flump777,
the cartoony graphics are to put a little twist on regular tower defense games. i think your both just jealous because you can't creat a game this good.
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Did I miss something? How do I use the upgrades? That Poison Ivy upgrade I wasted gold on seemed awesome... I have no idea how to use it though.
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Two suggestions that would greatly improve the game: 1) Arrows pointing in or out at each of the lanes so you know if its an exit or entrance, 2) the spells should appear in the order that they are numerically, or at the very least have a the hotkey in the icon somehow. Its great to have hotkeys, but if I have to hover my mouse over the icons to see what they are it sort of defeats the purpose...
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One of th best tower defence games in a long time. Well balanced, good graphics and I haven't found a bug yet.
Thank you - 5/5 :)
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It's a very nicely made game, but simply too similar to other game mechanics. Upgrade a tower that is a choice of 3 types then get 3 upgrade choices and then max out. The only original item I can see is the need to research technology first, but that change isn't enjoyable.
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Thanks for adding the auto-collect. How about a pause button that doesn't block the screen? It's difficult to plan a strategy at times.
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I thim this game is great in all aspects but why do the prices for the rock stay so high, sure they go down like 10 but still 100+60+ another 100 is alot to ask for when your trying to deafeat that mushroom guy and his little minnions(level five) and then they're the rest of the monsters it seems like you did your best to make that lv. impossible
just give me a hint on what to do to beat him and get three stars? please!!!! Other wise the game is really great and you di a fantastic job.:)
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Targeting logic needs work. Towers should be firing at enemies closest to their exit, NOT enemies furthest from their entrance. Path lengths are different for different enemies. 3/5 until this is fixed.
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Is anyone else having issues with the creator award? I used all senior defenders on multiple boards and connot get the award.
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At first I thought it was going to be too simple with only a few basic towers. However, game was quite enjoyable and the simplicity worked really well. To me, it felt a little overtuned once you hit lvl 7 or 8, and I had to use the walkthrough to have any chance of doing better than just surviving or earning one gem. Apart from the difficulty from that point on, game was great.
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@AlexZ: gems and spells don't fall that often so it is really not a concern. Plus sometimes it's tactically better to leave the gem on a forked path for a moment until a leaked mob passes the nest.
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I don't see a problem with collecting the coins manually. I gave a 4/5 because the game is a little easy. I only needed to use three types of senior defenders all game and the only stage that I had problems with was stage 9 which I had to redo after gaining more crystals.
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Coins can be auto-collected, but gems and spells still need to gathered manually! What's wrong with the developers? Why can't they just get it right?
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Dont know if it was mentioned already but i would add a range area arround the "turrets" so we could see how far that "turret" hits and probably a mouse over the enemy's so we could see theyr hp, i just put 2 boss's on fire and i couldnt see theyr hp cuz of the fire animation
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There is another problem that i think should be fixed:
the towers do not attack the enemeis closest to the end of the path, but the ones that have done more path.
So if there are 2 start point one far away and one near the end (so really short), the tower will give priority to the enemies on the long path even when the enemies on the short one are going out of the window.