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Suggestion: Under the "Awards" Menu, you could do so that we could see our process? Like "Kill 500 enemies - 254 so far", or something like that.
Also the LAST WAVE flash is a bit annoying...
Other than that, pretty good game :)
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Man, I don't get all these hateful comments. The game is nice, I personally liked it alot. So many people are giving it a low rating and I don't know why. Anyway great job on a fun TD game. 5/5
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5/5 I like the inovative pathing where the creeps teleport and that I am able to change paths etc. Nice diversity of towers, though as ususal some upgrades seem useless (e.g., fire tower that gives money). Nice high difficulty level, I also like the low increments that skills give you. An extra level in a skill might give you just enough money to get one upgrade one wave earlier, rather than making the level really easy on a replay. All in all a faily conventional but highly entertaining TD game.
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i liked it. i don't know why so many people are complaining about balance. it's possible and not too hard. i'm not a gaming brain and i made it ^^
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Well, I managed to pass the first level with 20/20 and don't think about monster rebalance. but IMHO upgrades could be available on every stage. It'll make the game not so hardcore for newbies and more interesting for skilled players.
There is something to make better, but it's a really fresh and interesting TD for me.
4/5 for now.
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The game is really fun!!!! The game is a bit harder even in normal dificult but it is really fun. I really liked it... 5/5
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Loved it at first - Quickly became annoyed with the "invis" and "static" mobs... seems abit overdone. Idea is great, need some work done to make it up the ranks.
I would also love to see another way to manage the "change lanes" maybe hotkeys? or put an up/down command on a mob prior to arriving to the crossroad.
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Flash accepts saved data ?, obvious first question ofc.
Great game. Fun. Nice choice in final upgrades. Direction arrows are very entertaining. Nice graphs too. . . . 5/5
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I would recommend that players begin in the "easy" mode. It's a fair challenge to make it through on "easy". I can't imagine how tough it might be to get all 5-star ratings on "hard".
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If you want to change the graphics quality, right click during the intro (When it plays the little "Booblyc" developer intro) and you can select low, medium, or high quality. Helps a lot. ^.^
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It REALLY annoys me that towers don't auto target the enemy closest to the exit. I can't even count the number of times I've lost only one life in a level just because my stun tower targeting the unit in the back and not the front...
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Game is way to unbalanced , first there is the problem that the upgrades on towers are not strong enough on later levels , second the enemies that disable the towers are overpowered since you can't do absolutely nothing , if an entire wave enter you screen you can try and kill then with a spell , but if it happens to have at least one of then on the next wave your pretty much screwed.
Game is good but need balance badly.
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I don't understand what I'm supposed to do about the guys that disable every tower on the screen for like 10 seconds when they die. Am I expected to just always have stop up, even when they're coming several waves in a row?
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Hm, well it's okay but...
The money you are given at the start isn't that much. I also wish there was a bit less health for the Joltik considering they were your first enemies, a tad unoriginal but you know what? It's still pretty good.
3/5.
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Laser towers seem useless compare to other towers. The range of all towers are so small, especially against disabler monsters...
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The "Great Defender" Award (complete all levels with highest rating) doesn't work. Nope, nada, no-way, can't be had, (bummer).
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While I appreciate the strategic elements, there are a few levels where no matter how much you upgrade your towers, you can never defeat every enemy. Say for example the one with the two robot bosses. You have to use the plants to kill them, because your towers will not do it. Even with 100% placed and maxed out towers. And I see this in other levels too with non bosses. No matter what wave your'e on and how maxed out you are, you just can't kill anything. And it's not because you aren't using the special abilities, because it's in wave two and you can't get the special towers yet.
Also, the skills aren't really worth it. Most max at 15%? That's not exactly a bonus. That's like kind of a bonus. Doing 50 damage and then geting a 7.% percent damage bonus? Really?
Also, for a maxed out more money per kill, you dont' get a lot of money per kill. Ultimately, the skills, and HP of monsters and the EMP monsters need to be balanced more.
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The range on the end portals is still too big. If you kill a monster when it sparkles it counts as a lost life. Urg. Still a good game, though.
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Ok, the game isnt bad at all, I love TD games. But for some reason, nothing about this game makes me want to keep playing
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rocket towers are better, since the rockets follow even if creep is out of range. Three fully upgraded brown rocket tower with two fully upgraded eye tower can put a good challenge even to the hardest creeps
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Huh, why are people complaining so much about the second level? It really isn't particularly hard. Nothing even made it to the last platform.
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Quickly becomes one of the worst types of tower defense games where strategy becomes less relevant compared to how fast you can click. From the fourth point on it takes too much clicking and scrolling of the screen to keep track of the multiple paths (another bad TD feature) and active switches, not too mention trying to keep up with building and upgrading towers. All of this could be solved by allowing object manipulation while paused.
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Time for me to point out the flaws I saw. First, the emp complaint I totally agree with. Something I didn't really see, but the tower upgrades are way too insignificant to mean anything. I pump one brown turret with all available for it and yet it still has troubles with the second wave of the first level. I would like for my turrets to have some actual oomf. In additions, the laser tower isn't even worth considering, no matter where you place it, it never lines up perfectly for it to be a good shot, might as well not even make it pierce through other enemies if it's not going to fire along any path. My biggest peeve is the fact that you have to go to the next level for the next upgrade forcing me to spam place turrets. I would rather being able to pour my money into one powerful gun that can solve all of my problems over 5 turrets that can only barely get the job done. I find myself trying too hard on normal difficulty, for now, 2/5 until some revisions are made.
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Again, free crystals for doing something on a completely different side (facebook)... Takes a star off in my opinion, I HATE it when you try to make me being a subject of this commercializing scheme...
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This game has a fatal flaw. Cannot beat the power outage level. The towers shut off for far too long and your Stop power does not regenerate quickly enough. Good concept, but some bugs need to be work out. 3/5
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im sure the name joltick was found in pokemon the name was joltik w/o c joltik is a eletric spider here its an electric tick