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excellent game, I think this is one of the best strategic games i've played on kongregate. I hope that you guys continue to work on this project and make a second version with more maps more monsters and the same difficulty
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Finally, I've finished the game with gold everywhere !!!! That wasn't easy but it was great ;)
A tip : i haven't used any red towers :)
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just an idea if i skip to next wave with like 10 seconds left it should be transfred into money just adds a lil help i dunno if its a good idea
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Oh and another thing. Sometimes when I click on a tower it will sell it right away without me even clicking sell.
I really like this game but these flaws make it difficult to play.
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I don't know if this should be considered a bug or something a little annoying. When I reached the last wave on the first stage, I opened the warning for the new type of enemy when the "Last wave" message was still visible, and I couldn't read the warning because the message staid in there. I had to exit from the warning so the "Last wave" message could fade away. Besides that, it's an excelente game.
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hehehe I was just about to post exactly what Hokvens said about crit tower and level 1 blues. make sure you put up a base red/brown tower next the entrance to pop the purple mobs and when large waves of dark blues come , have 'stop' ready. The rest of the towers are a joke.
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all you need is critical hit tower + lv1 eye tower and you can finish all levels without losing 1 life!. + this comment to let more people see
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bug fix required: 'they will not pass', ' adrenaline', and 'beam master' awards are positioned wrongly. i got my beam master award when i used gain for 15th time. not critical though :D
@dukduk you can use 'stop' to beat them.
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XDust said it already "I hate it when this happens, it's like you play like the developer imagined or you lose, limited or no choice." The most later levels have a very low numbers of possibilities. One has to spend the skill points very exactly and the towers of a exact type must be placed at the exact time at the exact place. If 2 till 4 deviations from the "great plan" exists, has the player no chance to win the level with a perfect score.
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ok. i love this game, this last level is insane though. not overly difficult.. but.. wave 21 with the giant purple slugs? there's always at least one that just stays invisible and is pretty much impossible to defeat since it just slips through everything, goodbye perfect game i worked so hard for. i know it's probably not a bug but geez, that's like the most gut-wrenching thing in the world.
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This is a fun, 4 star game. I don't like the way abilities cost gold, however. A separate resource system for spells/abilities (or just CD) would make it 5 stars.
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Extremely erratic screen movements whenever I click on a tower. I'm using Chrome on a mac, if that helps. This game is awesome aside from that. It becomes very frustrating after a while.
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people who love TD games love to have an endless mode, would be great if this could be added :)
i love this game it's great, good work
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Terrible. I don't want to have to use "magic" potions to play a tower defense game. You cannot progress without using them, and that's ridiculous. I'll never play a booblycCom game again.
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I finaly beat it. you have to save up 350$ for the last boss's and then use freeze and tower boosting ones at same time while they are in the middle
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i quite honestly find the music, art, and style to be quite hoakey and very much so lame. it just doesnt agree with me
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Just what is the difference between poisoning and burning a monster? Besides the fact that 1 monsters resists burning and 1 monster resists poisoning.
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How come upgrading the Inferno towers causes them to do LESS damage? I see no benefit from it. No range, no attack speed, no special damage, just less physical damage.
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Last level is doable with two Central Crit towers at level 2ish (be careful leveling the bottom to 3 stars as the extra range will mess up targeting) flanked by level 1 blues to stall the waves. Put base browns in the corners to pop stealth. The purple boss round needs stop up and ready as well as a few of the later blue monster waves. Greed is optional I started turning the corner browns into crits as well before hitting level 3 on the central browns.
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Fun how it only tells you on the second level how to build towers. I found myself clicking the beam/stop/gain multiple times before knowing how to actually build something.