Under rating threshold (hideshow)
would be nice to divide the ammo in different types so that finding ammo would look more special and that way you wouldnt have to trash all the other weapons
Under rating threshold (hideshow)
I have toi disagree with a development choice here.
Zombies cannot phase through walls.
I read the comment explaining the developer said it would be too "Troublesome" to modify, i'd say dont release it then. If you cant be bothered creating an array of bools named isWall for the co-ordinates of the map and having the zombies move check refference it with a simple if statement, then dont make excuses. Its obvious that the system is already in place as the hero can not phase through the walls. My opinions on this are he is lazy.
I can see the optential of a good game here. Its just saddening the developer didnt care to update an obvious bug, so i'll have to lower my rating for this game for that purpose alone.
Under rating threshold (hideshow)
You know what's sick about these type of games? No, it isn't the zombies. It's the fact that every house seems to have grenades in the dresser or a Desert Eagle on the book shelf. Hey, don't forget about my flame thrower in the pantry.
Under rating threshold (hideshow)
Agree with previous comments about the movement, it would be great to have move as the default action. Anyway, great game, the artwork and animations are amazing. :)
Under rating threshold (hideshow)
This had high hopes, but got very repetitive very quickly. Not enough options, nor innovative options, to make the game entertaining. Either a smart and varied enemy and AI, or a great and fast moving storyline. To make the story faster, add companions.
Under rating threshold (hideshow)
Very annoying that the tooltips stay up for so long... they really get in the way of ... you know trying to play the game.
Under rating threshold (hideshow)
A deceivingly bad game. It's promising with the combat system and item generation. It's somewhat open with a few dead-ends to explore before heading towards the main path again. But as some commented before, it gets tedious very fast. Maybe playing for ~one hour wasn't enough, but things didn't really change. Same type of monster that goes down with the same tactics - first aid every now and then. But as much as I love zombie-esque games, I've got to admit to myself that this isn't fun. God I do hope that Dead Island delivers 11/8, we need more zombie games that focus on the survival/scavenging element.
Under rating threshold (hideshow)
It's a pretty fun game, there is a slight issue with inventory slots become unusable. Occasionally an item will disappear from your inventory, saving and reloading fixes the issue, but it doesn't fix the unusable slots.
Under rating threshold (hideshow)
Annoying at times where you just barely got through the last area, and the next one has tons of grouped zombies...But good still.
Under rating threshold (hideshow)
According to the developer the zombies are supposed to walk through walls , otherwise it would mess a couple of things with the game and it is too troublesome to fix it , so he means to keep it that way (source:newgrounds)
Under rating threshold (hideshow)
I am so addicted to the zombie survival games right now! I love this one too! it needs badges and my life will have a purpose again!
Under rating threshold (hideshow)
Wow, lots of people are rating down the opinion that I have but I'm gona put this on anyway. This game is ok but not brilliant and the controls are clunky and the help boxes get in the way at the beginning. All in all with a little bit more fine tuning I think it can be a 5 but atm 3/5.
Under rating threshold (hideshow)
hey why rebuild is so populerin kongregate but this game not to populer or it because this a new game the developers is same two tower game?
Under rating threshold (hideshow)
This really seems like a great game, the interface is a little clunky but other then that I really like it. One suggestion in the future you might consider not using the same hotkeys for lots of different actions. It's confusing.