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a good strategy to earn the hard badge, go for a special pellet and stand still near to it and wait until a ghost attacks you, they attack in groups, so the other ones are nearby, grab the special pellet and chase them, if you're lucky you can eat all 4 ghosts and your score will increase alot
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i dunno if anyone else likes this idea but it'd be funny if the ghosts looked super menacing and if you could hear pac man like all out of breath, scared as shit
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I'd love to play it but can't - it keeps crashing Unity web player on my browser, even though both are completely up to date :-(
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Some people are asking for ghosts on the radar. Do not add ghosts to the radar. That would ruin the fear aspect of the game. The sound is warning enough. How about allowing us to look at the map top down before the level starts but then take it away? That way we could plan how to do the level before it starts. Oh and add fruit and possibly warp tunnels. Warp tunnels would also make it easier for ghosts to get you as well as aid in your escape.
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Tips: Sound is your biggest friend. When you hear a ghost don't stay in the same area as that ghost. Run away from that area even if you see it and its going the opposite direction. The reason being is that there may be another ghost That you are not seeing that could double team you. Do the long hallways of the map first as those have the least escape routes which could be hard when multiple ghosts are locked on you. Also save the blue pills for the end or when you are being chased. Good luck!
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i like teh omg it a ghoust but i orginal pacman half of fun was try to avoid trap here if i enter log way and there is ghoust infront and one going after me i will die 100% and had no way to see it was a trap also i gain bonus points if i eat a ghoust but couse there is no info where they are its mor how like i will be and find one i wouldnt say put mini map but ghoust on rada would be nice
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@bowserishere
That would completely kill the game's horror element, because the ghosts would be unable to surprise you
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First coupe of plays: "eh.. this is ok." After a few more plays: "Holy crap, this is awesome!" Nicely done. Please continue with more levels, color, etc. Can be quite scary at times.
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Really loving this game, great idea! It would be great to have some sort of warning sign, before the ghost eating power ends (flashing on the last three seconds or something like that).
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This game really ROX! Great job developer! Just made top score, but gonna still aim for perfect one. I belive it should be 144400. Wish me luck :)
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Never had a problem with Unity games before but this one makes my browser behave strangely. When I pause by pressing escape, I can't click other browser tabs or chat tabs...
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Despite a great first impression (atmospheric music, sense of claustrophobia and a great initial jump-scare), the game looses its horror factor quickly after you learn to spot the ghosts thought the light they emit and the ever-pleasant discovery of the power pellets. Afterwards, I look forward to find the ghosts for a higher score. Not being scare in a horror game after the first 10 minutes means something has gone wrong; which is rather sad since this is such a good concept, but the longer I played the game, the more I noticed these flaws.
I think the fact that the Hard badge makes you play the game continuously may have had something to do with it.
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Yeah. It feels like coincidence that they are chasing me. By the way, do these guys have their own behaviour like in the arcade Pacman? (i.e Pinky ambushes, Blinky increases speed when there are lower pellets, etc)
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There should be a visible respawn zone for the ghosts. I got killed because a ghost went through the wall to kill me because it respawned.