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Here's a little tip to get the impossible badge: first, those who don't know, the more ghosts you yet in a row, the more points you get, so, first try to round them up. If you evade for a while and choose your paths accordingly, you'll end up having all four near. Then, just get the blue thingy and get them all. You'll get around 2k+ just on this. They re spawn afterwards, so just repeat the process and you'll get 10k+ just on the first level. Follow the same instructions in the next levels and it should be relatively easy. Tip: they go through walls when they re spawn, so careful! + So everyone can see.
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ood game, just one small complaint, at random intervals the character seems to be getting pulled in random direction.
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This is the first time I have rated a game a 5-star that I didn't like! You've done an awesome job with this but it's too tough for the likes of me!
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There should be lives, where if you die. you respawn. and every 10000 points you get should get you 1 extra life. plus if agree.
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Omg, this game is just like Slender Man. Scared the day life out of me. I was screaming, and my bro started yelling at me xD.
+ If you started screaming when you saw a ghost.
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I don't like something: This game is a luck game. Since you can't see the whole picture unlike the real pacman games, you don't know when you'll confront a ghost. Confronting a ghost is usually not a problem since you can hear them, but sometimes, there are 2 ways to go and there are ghost coming from both ways and boom - you are dead.
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Scary and fun! But I would prefer mouse control to be horizontal axis only. The ability to look up and down seems entirely unnecessary and just serves to confuse you further.
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I played a 3D Pac-Man game way back in the pre-Doom days on an old IBM 80-88. I remember it made me motion sick. This isn't quite so dizzying, but I feel a bit of it coming on. I find this a little frustrating because there's really no strategy involved, where the top-down Pac-Man offered a view of the ghost movement so the player could try to avoid them. Here, just sort of random. It would be nice to find radar power-ups that would add to the range ghosts could be detected. That would reduce the randomness of the game and make it more fun, for me anyway.
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what takes away the scary is the light from the ghost. if you pay attention to the ground, you will see the light from the color of the ghost.
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Me before playing: Hahah, just fps pacman.. nothing to be scared about.. Me playing the game: OH MY GAAWD DRIGOERAMERMARG Me after playing: *Whimper*
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Different Difficult modes. Easy (The standard), Hunted (The Ghosts know where you are even if they can't see you), Auto (Constant movement like original pacman)
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being honest, since those ghosts are not moving randomly and they obviously can see through the walls, we should be able to see them on the radar
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One small bug, nothing too big, but whenever you die or get to a new level, the sound settings resets. The mouse sensitivity is still fine thankfully, only the sound is bugging up, thanks!
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So this is what Pac-Man experiences every level, very interesting! On my first try, while walking around a corner, Clyde popped in front of me and I jumped. Totally didn't see that coming! Didn't experience any bugs on my 10min playthrough. Love how when you eat the ghosts, it gives 200, 400, 800 then 1600 points, just like the original pac man. No fruits? Only 1 life? Shucks, although in my opinion, difficulty is still alright, although I feel that you will require a little luck for the hard badge. Never know when a ghost might pop up and send you a 'game over' screen. Overall, 4.5/5, can't decide whether to give 4/5 or 5/5. I'l just leave it as 5/5 then.
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This game is much harder to play when you have no sound ... and would I be wrong in sensing the influence of 3D Monster Maze here?
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having trouble with game freezing a lot, making it impossible to play. so sad, it feels like a really fun and simple remake.. /me hates unity player
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please enable right click so i can force gamescreen to fit, as is now i can barely hit the start button and can only see a tiny bit of the left side of the map..
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I like the idea but it doesn't seem the ghosts have patterns like they do in the original Pac Man so it makes it more of a crapshoot/luck whether or not you're going to run into a ghost or whether you will avoid them. I got to level 3 and score 11k points no idea how to get good enough to get that badge.
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I love this as a new take on pacman, and I gave it 5/5 for the brilliant idea and dark atmosphere. But now with the achievements, I have to treat it like a serious game. As it stands, I am never going to get anywhere near 25,000 without a map. It can be a posthumous map, but seriously, I've never even finished level 1 because I simply cannot picture the shape of the maze from the FP view and the minimap, and I have no idea where the remaining dots are no matter how much I run around. So as a serious game, this is probably 3/5.
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Awesome rendition of a classic game; I'm surprised I've never seen it done before. Honestly though, who would have expected life as Pac-Man would be so terrifying! Ghost AI could do with a bit of improving but considering the only warning you get that a ghost is right around the next corner is a change in the music and a little bit of a glow through the walls...
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For whatever reason, this game doesn't react to my stylus as a mouse. It reacts fine to the broken nipple-stick in my keyboard, but as that is broken, I can't really use it for sustained game-play. I've never before had this issue with non-acknowledgement of the stylus in any unity game, and was wondering if it was something you programmed in, and if so, if you could undo it.
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Great game idea. Have you considered copying the AI from the original Pac-Man? I think it's fairly easy to find analyses of the different ghosts' behaviors online.
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For the Hard Badge, run around for a bit and when you get to a power pellet, camp it like a boss. Wait until the ghosts are as close as possible, eat the pellet, then go ghost hunting. They should all be pretty close. Get all 4 for each pellet and you can get the badge by the end of level 2. Happy Hunting!
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You've given me nightmares and made me feel horrible for what I put Pac-man through. And I love you for it. This game is just plain phenomenal because it provides a twist on a classic that is truly original unlike so many others. 5/5 just brilliant and I have to agree about the top down instant replay. That would be awesome.
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While I wouldn't say the game is bad, I think it needs some improvement. In my eyes, this was a pretty unique idea, and I think there's a lot of potential in the basic idea. With some additional features and maybe different playable modes, it would definitely be worth while to play.
Also, the day of rapture from the Almighty Sloth is upon us.
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i think the game could benefit from a subtle ghost finder that only shows up when you're using the powerup,but now that i think of it,that may ruin the atmosphere of the game...