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I'd love to be able to see a top down "instant replay" after each level to see how many close calls and how lost I got!
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omg when i saw those things i jumped! so scary can we plz like kill em with pistols or something plz?
or have a radar "red dots" on the map so u know ur near one
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More different from the actual pac-man than just being an FPS. In this game you can't tell if ghosts are right around the corner or not and where they are on the map. Also just seeing darkness a short distance away is unsettling.
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I had this same idea... except that the player and the ghosts would be 'realistic.' as in, the player is a large, round head with a wide, chesire mouth, and the ghosts were large, bulbous tumors walking on a 360 degree circumference jawless maw
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I can't actually play this due to Unity crashing every time I try to play. I think it's the ghosts doing it. Not sure though. Either way, videos make it look cool. I would suggest letting Power Pills show where the ghosts are on the radar. Also, some form for animation for eating ghosts and for Pacman dying would be great too.
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Ever since I heard that each ghost tracks pac-man using a different algorithm, I always wonder if a spinoff of the game used those algorithms.
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getting boxed in in pac man, my though process is "ugh, not again" here, it's "ocrapocrapocrapocrapocrapocrapoaaaAAAAAAAAH!"
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Just add some more horror please. I really want to play pac-man and be terrified. You successfully have made it creepy. Try for terrifying! I love this, so much this is probably my FIRST comment xD
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love it. this shit is intense! just that I wish there was a way to adjust mouse sensitivity in game. Its a tad too sensitive for me.
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Goddang IT! DANG IT DANG IT DANG IT! Got up to the middle of level 3 and had been finished off by basically getting cornered by them. Final score was 32910.
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I read a creepy pasta about this. Didn't realize just how scary this could be. First death I was staring at my mini-map and looked back to see one pop up in front of me! Very lovely game though, been wondering when this would exist.
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I think the idea for a detector when ghosts are near would make this scarier. Like, it wouldn't say where or which direction. But would make beeps depending on how close the ghosts are.
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FPS means "first person shooter" There was no shooting.
It wasn't a bad attempt, but because it was first person it was forced to be much slower paced than Pac-man. To make up for that vacuum it could have used a little "spice" somehow. Like perhaps having it in a three dimensional maze structured more like a house with upper and lower floors. And perhaps there could be a way of sensing Ghosts a certain distance away, like perhaps they create a chill that causes spaces within a few tiles, but not through walls, to get a freezing effect on them. The radar was very nice. It was good for what it was.
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I get the idea of the ghosts not being on the radar, but you definitely need to do something in that light. As soon as you turn and there's a ghost right there, there's nothing you can do. I understand that it's supposed to be a little scary, but horror games also give you the chance to get away. As it stands, it's somewhat luck-based. You're supposed to not run into the ghosts, but a majority of the time you don't know where they are until it's too late, and all of your progress is completely over.