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I feel like it'd be better show where the ghosts are on the map like they do in actual Pacman, when I get the candy it's almost always wasted because I can't find the enemies in time.
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this game is so intense I almost vomited... I was doing great until inky came out of the wall and scared the ever loving sh*t out of me...
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''Ok,im near to end this,i just need to get the last ones and- OH MY GOD RUN! RUUUUUUUN!...wow that was close-OH GOD NO!*dead*''
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My first play-through went like this: "Alright, collecting the orbs... Man, this corridor is really long... Wait, what's that humming sou-OH, GOD!!"
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this is a great game but it could do without the sudden "ghost behind my back" thing because i was killed by a ghost that spawned behind me, there should be a little spawn box for the ghosts but if they are killed they go to the box after the "Pack-man eats ghost thing" and come out after it ends so no spawn camping. 3/5.
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I'd love to be able to see a top down "instant replay" after each level to see how many close calls and how lost I got!
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This game is extremely frightening, yet it is only a spin-off a a fun arcade game...
Good job on the epic game, though.
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hmm lalallalala collecting pellets eating blue orbs HOLY CRAP A GHOSt okay il run down here CRAP ANOTHER GHOST IM CORNERED GOD HELP ME wait what how the heck did I die there just floating blobs with eyes
hate if you must
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I always thought the idea of Pac-Man was frightening, being hunted in a maze you can't escape with little way of fighting back. Then I saw this in the recommended games and thought "No freaking way..." Love it! =)
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Now that Unity is compatible with the new 3ds (and previous) Is it possible you can port it? like have the map on the touch screen and the main screen on top?