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I also had a planet with an orbit which passes through the Red Hot, Partially Habitable, Goldilocks zone, Then to the ice cold zone, I could try to get it into a stable orbit in the Goldilocks by using another planet.
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This game is AMAZING! I also have suggestions for the game
1.Moons-Bodies Orbiting Planets
2.Particles to Planets- Name planets Planet 1 instead of Particles, it makes it easier to identify.
3. Work on galaxy mode please.
Also heres my story
I currently have 2 planets with stable orbits, I actually have four, 2 of them are on thier way to the void of space, Also i had 8 planets, a mars like planet, but it had a close encounter with another planet then ejected :(.
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I really love this game! but in future updates is there going to be a way to give planets a 'set' trajectory so they don't inevitably crash into the sun ? or is there already a way to do this ? (im not 100% sure but i think that the planets in our solar system don't crash into the sun because of a sort of elastic effect that is caused by the gravity of the planet having the right ratio of weight to the gravitational pull of the sun) but you guys are probably astrophysicists so you'll probably tell me im wrong....Great game, has really progressed since the first time i played it.
Hey azteknologya, well as of SolaSim 4, pressing + or - (on you're keyboard) can alter your planets trajectory, but I realize its a bit un-intuitive, so in SolaSim 5 (almost ready for release) these abilities will be easier to use and you'll have more control over the planet.___________________Also gravity is the "elastic force" that keeps the planets in balance and as you said its about getting a ratio between the planets mass and velocity, and the suns mass. So technically you should be able to get a balance in SolaSim 4 (I can say this because I have found the right settings and posted them, you can find the settings in the 'UPDATE' section for this game)._________________ Thanks for making this game 1 of your favorites and thanks for your comment. Hope you check out Solasim 5 which will be release in the first week of 2013.
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okay so SolaSim has got a few updates and stuff_______ including a rudimentary population system, a better GUI, rudimentary water implementation and better particle manipulation______. Its at a point where I'm thinking of releasing it. I wanted to add enemies and spawn points (or spawn zones as TheGamer308 suggested) but haven't gotten around to it yet. I'm just wondering if I should release SolaSim 5 now and then continue working on the other stuff and post them as updates when I'm done with them.
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you bastard you bastard you bastard! I had a double helix planetary 'dance' going on, and then your system just obliterated one of my planets >_<
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YES!!!!! I got a binary of two green planets and a binary of two white planets, there is only one thing i can say awesome
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wow while i was writing my last comment my 2 planets orbiting one another got a third party planet in the orbit as well, awesome!!!!! i don't know how that is possible, but is cool!!!!! unfortunately it only lasted one orbit around the sun then they crashed into one another :P
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hey guys if you are wondering how to make a planet orbit another one then just make a planet, give it a moon then feed the moon until a planet vwala planets orbiting one another
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For Sola sim id like to be able to put spawn zones down and set how many particles that can spawn at one time. For instance spawner A can only spawn 200 of its own particles and spawner b can only spawn 400 particles. The max particles for each spawner could be set by the player and placed in any location they choose. Also each spawner could have they own set of settings. Like spawner a could have a max spawn force of 3 while spawner B could have max spawn force Of -3. This would allow more creativity for the player and allow particles to collide in different areas and directions all at once!
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I have a challenge for you people, i challenge someone to make a binary system (2 planets orbit each other) and have them orbit the sun. I have done it before but I lost the settings :( if you can take a pic it would be cool (ctrl + PrtSc) and then send it to me via email or any other way (email: Jason.vandermeijden@brightnewworlds.com)
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i have the same settings as the game instruction had apart from my sun weight i put to 1, helps get an green orbit providing you use the + - keys to manipulate the orbit, a few of those on the go and if you zoom in and right click if you're lucky it gets a moon! or several as the case can be!
Cool, you're the first person here who has spoken about the orbit manipulation keys, finally!!! :D haha just watch out, if you make to0 many moons, the moons might merge and become a planet, leading to the destruction of both planets, trust me this sucks because you spend time crafting a perfect planet and then booo0m, its gone!
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Took me a little while the usual 'oo what does this button do' attitude and its actually class once you have you're first planet orbiting, and a moon orbiting that! class game mate
Well thank you :D It takes a while to get to know what everything does, as you said, but it's real fun once you know the tool. Thanks for the comment :)... it'd be cool to get to hear some of the things that happen to you..... Annnd maybe if people *LIKE* your comment enough you could share your settings? Thanks for giving SolaSim a chance and thanks for the comment it's always great to read comments like that!!
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youkyou if your planet goes into the blue or white then it is a gas giant but becarefull because that is close to being lost in space
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has anyone had all the planets in one solar system before like red yellow green blue and white ate the same time cuz that would be awesome
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I found out what the acceracy does, it is where they spawn, the higher the farther they can spawn from the mouse. So I would not recommend 0 partical accuracy.
yess. this is true. its like a paint brush in microsofts Paint... the bigger the paint brush the bigger the area that gets painted, same with the spawn accuracy, the bigger the "spawn accuracy" the bigger the area that will be spawned in. this allows for randomness :D
here are some from Youkyou: ______
Time scale: 0.5 ______
Music volume: 0 ______
Sun weight: 5 ______
Sun size: 0.1 ______
Partical spawn accercacy: 0 ______
Max partical spawn weight: 3.631282 ______
Min partical spawn weight: 3.099658 ______
Max spawn force : 2.737983 ______
Min spawn force : 1.72793 ______
Manipultion force: 2E+08 ______
Gravity Visualiztion: 0.5* ______ Like this comment if they work well
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damn getting the green line behind the planet is hard i don't know why but mine was green for a couple of full orbits but then the started to go red
but i like the struggle thanx brightnewworlds
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I made a good sight, I caught a partical while trying to see if That would be a good orbit and turned it in a view. I will give the settings I got to BrightNewWorlds. After I save the settings.
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I had a little fun today, i played through the older solasims' (you can also have a look at how solasim evolved by going to my profile and cheking the other versions of solasim) and I can't believe how much SolaSim has grown, just want to thank all the people who have contributed to the growth of SolaSim with out you guys and girls solasim would still look like this: http://www.kongregate.com/games/BrightNewWorlds/solasim
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i think thisgame has a huge amount of potential just make the settings more "friendly" maybe throw in aliens and make the graphics a bit more polished it is a great idea it just needs a good bit of refineing
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This Is fun game man thanks! but anyway I think I found a bug. Because I saved my settings for this game so I could try some different combinations with it later. However, It didn't seem like the settings I used early, mostly because the particles kept flying out of the system and not forming planets like they did earlier. So I tried changing up the settings to fix it, but it still flings my particles out of the system. I even tried the setting you suggested.
Okay I see the bug, sorry I will fix the bug and post an update as soon as possible
*Edit: Okay I fixed this problem if any one notices the problem again post a comment. thanks thegamer308 for your bug report