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good game, original concept, but user interface is terrible. And the "tutorial"... Do a main screen with an option for a decently layed out tutorial, or ability to go straight to the game
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New version is up. Zag... good point, I was thinking of making that an option (which would mean adding an options screen), but I don't suppose anyone would prefer the moving map once it's possible to move the selector instead. I'll have that change uploaded in a few minutes.
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Nice concept, but don't scroll the board, just move the cursor! When I select an element on the top row, I can't see the bottom two rows! How annoying!
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Eh... comes of thinking like I was creating an RPG, I guess. I'll make some changes to smooth gameplay. The tile identification system won't be going away, though.
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I'm liking the concept of the levels, but the controls are ridiculous. Put in some work on the interface (like mouse-only, and always-visible buttons for up/down levels, and heavier lines where needed) and this could be a really addictive game. Please, I mean it. Fix up the interface, and this will get 5 stars and be a favourite.
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Just a bad concept all around. Having to start the puzzle by randomly revealing a couple of dozen numbers turned me off right away. 2/5
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Very confusing. Aren't there supposed heavy lines round each 3x3 nonet? Why do I have to use the keyboard arrows when a simple click should suffice? If I hit Enter to hide all the instructions, please remind me how to get them back. Needs lot of usability work.