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Oh jeez level 8 is really annoying, I know how to do it but the "wheels" won't obey me!
Brilliant game though, 5/5! =))))
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In addition to ycc2106's comment (which I completely agree with): exactness varies between levels. Some require very correct placement, while others have a great tolerance, even up to 45 degrees. - Altogether: even with the unconvenient "reset"-button and some frustrating levels (which game doesn't have such ones?), it's so original and fun to play, it allows to be creative and even find different solutions - it should get badges, shouldn't it?
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Nice - though gravity seems unreal, everything weighs the same.
NOTICE: for those who start - positions are very approx: I had a box 45° on a 90° square. Seems if you touch the 4 sides it's OK
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btw, i did it up to lvl 24. rotate the shapes in a manner that they block each other. So they can't fall und you can put a block on the top.
lvl 22:leave the big bar on the ground, move a small bar in the gap to the right. now put the barrel in the gap. next: lean the other two bars on to the barrel from the left so that they form to tips on which you can place your green box.
by pushing the lowest right hand small bar to the you can adjust the height of the barrel and in succesion the height of the tips of the other two small bars.
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most puzzles are rather a matter of luck than a challenge. In the end most levels depend on being lucky enough to manage to rotate the shapes properly which means you have to click the right place.
boring. 2/5
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good game, much more dificult than the previous one, so retarded people who rated down will not be able to grasp its concept, 4/5
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Give me the ability to prevent a piece from spinning and the ability to spin a piece and then the mediocre gameplay wouldn't be as big of a PITA.
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View solution should show the "best" solution, not what we just did. Why would we need to see that? Seeing different ones would help give ideas for solving future levels.
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Really really frustrating game. The objects affect each other too easily and don't seem to rotate around where they are being held correctly.
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as was said before, it's very bad design in that the difficulty is not from figuring out what to do, but in doing it. Thats mouse avoider type of games, not puzzle games.
I tried it for a while, but the physics part is just awful for that. Not really the engine itself, but the way you have to keep trying with those wiggly bits, possibly having to start over because you clicked slightly wrong, sending a part into rotation and kicking everything away again. This game is more frustrating than fun, it's like playing chess, knowing exactly what move you want to make, but you have to get your cat to move the piece for you. Just not fun.
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I played some jelly game was exactly the same as this, but they both had exactly the same problem: crap physics for a physics game.