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In addition to ycc2106's comment (which I completely agree with): exactness varies between levels. Some require very correct placement, while others have a great tolerance, even up to 45 degrees. - Altogether: even with the unconvenient "reset"-button and some frustrating levels (which game doesn't have such ones?), it's so original and fun to play, it allows to be creative and even find different solutions - it should get badges, shouldn't it?
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I played some jelly game was exactly the same as this, but they both had exactly the same problem: crap physics for a physics game.
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Sorry but this game is just too frustrating. Everything just keeps falling and it's impossible to get anything straight. Maybe it's just that I suck at this game, but it's definitely not very fun for me.
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The physics are too screwed up. Sorry, this is more frustration than fun. It seems like gravity is set too low or something. :(
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Thanks for the comments everyone.
Yeah, I'll have to admit the difficulty curve is a little steep compared to Assembler 1... I'll probably end up adding in some more levels between the harder ones.
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kinda ticks me off until i win...then i get realllll happy. too bad there is no achievements i would own at that =D\
i give it a 4.5/5 cuz like i said its kinda too hard but very addicting
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Digyourowngrave must have gotten it from the mochiads distrubution network... Which Assembler 2 has not been approved for yet (it takes about 24 hours after you release the game)
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Cloud, check my profile... I am in fact the creator of both Assembler 1 & 2.
You'll also notice that Assembler 2 has 25 levels, among other changes from Assembler 1.
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stolen there is no assembler 2 this guy just stole assembler and changed its name to cover it up
http://www.digyourowngrave.com/assembler/
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Nice - though gravity seems unreal, everything weighs the same.
NOTICE: for those who start - positions are very approx: I had a box 45° on a 90° square. Seems if you touch the 4 sides it's OK