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It would be nice to be able to continue later at the level where you last left off, rather than have to do all the levels all at once. Or to be able to go back and pick the levels that you've already finished.
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The level with all the round box thingies is driving me insane. .-.
Other than that, nice work. I love beating that little box around with the huge hollow box.
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Game completed level 18 not too shockingly bad... :P (75sec)... leave me a shout or pm me if your having too much trouble - I warn you though I help through hints not walkthroughs.
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Needs a UI of some sort, at least to be able to reset things. While the puzzles don't require that, it would be nice. The physics are screwy in a really fun way, though it can interfere with the precision you sometimes need. Making more use of the pulleys/water outside of the puzzles that introduce them would be nice as well.
Overall, good times.
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Awesome game - some fairly inspired puzzles here - mechanics can be tricky but relatively realistic, if you were lifting things with one hand or from one point.... It would make the mechanics easier if you were to make a longer one to be able to set two 'hands' to lift things. the two hands may even have a maximum distance apart making this perhaps part of the challenge.
But that being said I definatively enjoyed this contribution, more?
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its a fun game, a great idea. But the physics engine is not well made. Things dont seem to have a weight and the rotations are too fast. the movements are too dry, make them more fluid. Needs a reset button. 4/5
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Great concept, I'm not too happy about the execution. This absoltuely needs a level resest and/or level save. Also the objects move to... loosely? I guess that's the right word. It's too difficult to make precision placements in my opinion. Tweak those and you're working on a classic!
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Fun game. Needs music and some better sound effects. The gravity and physics seemed a bit wonky at times but wasn't horrible. A better UI would also be nice (Mute, Reset/Restart, Level select, etc.). 3/5 - good job!
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Like many here, I feel this game has ~much~ potential. However, I feel like I'm hulk playing with these things. It's like they have little to no weight.
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Things seem to get to much rotational momentum - and it seems to get amplified when it is passed on. Simply picking a barrel up to put it ontop of the heap, should not give it enough rotational energy to launch another barrel off of the top of the pile.
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Could use a level reset. And the way the objects dangle when you grab them can be annoying. But this is a very fun game, and I hope the new levels are as fun as these.
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finishing level 18, instead of displaying your total time or something, allows you to click Next Level which brings you back to level 1. whee!
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weird physics, objects are super-reactive, have to press shit against the ceiling and wait for it to stop moving and then drop it in place if i want the proper results to take place. very annoying!
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and yes...level reset is a must.
3/5 due to it's current shortfalls.
I hope to see this improved because I was really enjoying it.
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I was liking this game but the harder levels are made reallllllllllly annoying the the LACK of physics...for example...why doesn't picking something up by it's corner cause it to dangle as such? AND...how annoying it is trying to move the objects around eachother, which is made worse because some factors are counter-intuitive (such as the odd way the objects swing/dangle and move around eachother.
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I like it. It's fun and adequately challenging. It could be improved by additional sound effects, a music track, more levels, a level selector, and badges.
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Unlike the dribbling cretins that just bitch about something for no reason cos it makes them feel hard, I liked this. It needs work. A level reset is a must. I like the overall look.
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I like the concept and system a whole lot, but the game needs more depth. It looks like you have a good (albeit aggravating) water system, and a solid pulley / balance system, but neither are used often. I'd love to see it get a UI makeover and added levels, but other than that it was a great play. The last level had me for awhile.
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Needs in game menus for exit conditions / level select, etc. Great concept- sort of a 3d klotski. Would leave the second counter at full integers- the hundreths is a bit distracting, but still submit 0.00 format for high scores. Gravity bug where triangle stuck to side wall- cannot reproduce. A bit more color will help, or maybe different background bitmaps. This is a great first effort.
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Interesting idea, horrible execution. Sorry BryceSummer, but I agree with others...Your game is really annoying/aggravating/frustrating etc. There really isn't any "thinking" involved with this game, you just have to figure out how to get the bloody blocks perfectly balanced half the time, which is next to impossible with the mouse driven control scheme and wonderful but unreliable physics. I did figure out the secret, and that is pulling the block against the top of the screen so it is in pixel perfect alignment. That does make it easier, but still, if I had a bat next to my computer, I wouldn't be writing this message.
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hardest game ever. why, you just tap something and it goes FLYING. Sorry,but this game is really annoying.and aggravating.and irritating. I wonder what the other ones are like. probably STUPID.