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I think you have a very interesting concept here but a few questions. What does the blot do, and why am I encountering instances multiple times in a row where an artifact piece falls against a corner and CANNOT be moved? This has happened to me three times in a row now. I assume there is a spell later on that will allow me to shift an artifact a spot over but I don't have it yet.
The blot does nothing, but hide one block from your eyes.
Artifact swapper is available just after blot's spell, and requires three totems to activate it.
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I enjoy the skill tree with it's negative items unlocked as well as positive. However as others have commented it gets a bit tedious in later levels - I enjoyed up to level 6 or so then lost motivation.
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The Bottom always ends up full with diamonds, no possibilities to remove them. How does the magic system work anyway?
You can use crystal swap or lighting magic, 2 and 3 totems\colors accordingly to move crystals down or eliminate them. And it is a good strategy to remove blocks at the bottom, and do not to play at the upper half of the game field.
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This is AWESOME! I have been playing for a while and every time I manage to scare the lizard away. Magnificent! Alright, now lets try the "Play Game" option and see where that takes us...
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The game went from "too easy" to "frustrating" (with crystals being generated way faster than you can remove them, overcrowding and blocking the play field) way too fast, with too little time in the "fun in a challenging way" zone...
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Well, it took a while to learn the totems & magic system (I didn't even notice the totems at first) but now that I have learned how to play it, I love it!
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Oh great, another generic match # game. I don't see what all the fuss is abou- OHMYGAWD SKILL TREE. For serious though, this is kind of a unique twist on the matching genre. Click the gems that don't match to make a match? Brilliant.
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I like the new concept on match 3 games - especially having to unlock some negative spells to get the really strong bonuses is a great way to add depth to the game. The higher levels tend to get tedious and the enjoyable flow of the game stops. 4/5
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why take away the option to see which blocks are removed? "as you become a game master you don't need this anymore." so??? who cares if i'm an expert at this game, give me back my options!
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Definitely a great new (as far as I am aware) take on a match 3 game. I like that you have taken the time to add in a few features like abilities as well. Good job.
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Very difficult to understand the exact wording of magic system. I've only grasped it at level 12, and then facerolled it with ease. So: When you click on a magic gem, a corresponding totem gets charged. If it was already charged, the current set of magic is unleashed to the playfield. The number of charged totems determine the set of magic you can release. There are magics for 1 to 5 totems, which will open as you collect stars across the game. And yes, it's slightly underrated, though I was frustrated seeing the remaining time is capped. The best magic IMHO is "Last Minute" - get a lot of them and forget about time :) Next is big bomb, them sniper shot then lightning/duckling, also you can cope with an occasional lock or freeze, make sure though you don't have too many active at once. Last question: What to do with all the extra stars? 4/5
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Love it! The magic system wasn't at all intuitive, but once I eventually figured it out, it was awesome. One problem, though: I assembled the entire artifact for level 9, but the level never ended?
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Argh, 11 is getting on my nerves, since you can't distinguish the artifact gems from the real gems. It's a good game though, nice twist on an old concept.
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Quite enjoyable, but I can't find any information about collecting stars. For the OCD among us, this is vital! How many stars are possible on each level? Are they collected based on points or speed?
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The biggest problem is that there are just so few matches to make at all, I look across the board and on average there is at most 3 matches possible, and rarely helpful ones.
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the magic is hard to get, having to clear blocks in order AND still have to clear another block to use it? The game gets way to hard once you get the 5th color...
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Has a major problem with artifact pieces getting stuck in corners with bad color patterns around them, making them impossible to free...
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keep getting stuck with a layer of crystals - level 5 seems to be my wall. The random magic keeps either populating the untouchable useless bottom layer or effects the top layer without helping.
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umm i don't get it... how do you play this? i have read the tutorial and it makes no sense. i have completed a few levels just by click anything the light up - no idea what i'm supposed to do here
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Is it just me, or if you click on one of the gems, then it gets rid of the match around it? I believe this is an important error, especially cause you said in your instructions that it wasn't possible to click on these blocks in the first place.
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I like this twist on the match 3 games a LOT. The only thing annoying me is the music. While it's not bad and it's been cleverly done, after a while it REALLY starts to get on my nerves. A mute button for the music would be nice.
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I don't really understood the logic of the game if it has any. I think matching 3-4-5 of the same colour would be much more acceptable.