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This game really was delightful. The only issue I ran into was how it lagged after I paused the game for the first time. The whole game lagged really badly afterwards. Besides that one lil thing, I really liked this game.
In the words of a famous Auroran general, "Give me a hand with which I might smite my enemies!" They did just that. (need I say more?)
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The graphics are decent and the cannon selection is nice. It's a cute little twist on your standard defense game. The only real problem I have with the game is the length of the later levels. I really wouldn't care if they were so long if there was an autofire function, but mah poor fingahs would really appreciate either one or the other. Either way, not bad. 3.5/5. Maybe 4 with the aforementioned tweaks.
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recommended achivements, get gold medals on all levels, complete game without getting hit once, and to get to level 5. Make it so you can rotate the cannons, and to have more levels.
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"(Hold on mouse-down to fire continuously, but with rapidly mouse clicking you can get higher fire rate of the main gun)" What if you made it so that's not the case? I don't really wish to have to choose between injuring my finger and losing the game.
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Tower games like this where you gain increased attack speed from spam clicking are never fun. Make autofire the same speed as spam clicking.
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Non-coders may not appreciate this, but a 3-d flash game, even something simple like this, is absurdly difficult. 5/5 just for that.
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For the love of god, shooter defend games should ALWAYS make the autofire (mouse hold) speed as fast as the single click speed. Your genre is going to create a generation of people suffering from carpal tunnel.
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if you hold down the left mouse button and then you drag the cursor of the screen while still holding down the mouse button and then drag it back to the game screen it will start autofiring. rate this up if you found it helpful.
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Sometimes, I just don't get the games in which you have to hold the mouse to fire, even though firing dosn't take reloading, kickback, or some other negative effect. They should have it put to auto fire.
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there's a bug i'm exploiting right now that needs to be fixed.
i sold the cannons and then closed the browser and reloaded the game and the item i sold is now -1 and i kept the cannon i sold.
then i can keep selling. i now have -150 scythes and 80,000 gold with max double scythes at level 4
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this game has great gameplay.... although i wish i could angle the cannons instead of the preset angles.. but altogether a good game
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I played this a while ago and the only thing i remember is that it needs badly an autofire option, my finger sill hurts :(
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Make it so I can't spam click my way to infinite reload time, and when I click the gun actually fires instead of running the entire way through the timer, then firing.
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Strategy for easy path through all levels. Buy and upgrade all satellite options and max cannon (yes, you have to buy a few turret-upgrades to unlock satellite-upgrades). When all satellites are upgraded, save cash and buy all turret upgrades. When turrets are fully upgraded, buy laserturrets whenever your have enough cash. I had 15+ turrets at last level and just watched the lasers kill everything... No turret took damage, and I finished with 312 lives. Flamethrowers ftw.
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Nice, cute shooter. Was addicted to it on AG and now here on Kong. Just wish you implemented the Kong API when you brought it here. Still trying to master the last level. But overall nice work, smooth game-play, sufficient upgrades, and a theme that suites all ages. Keep them coming.