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I love this game.
As many people said, jumping is a problem in this game.
But I like the concept and especially the ending.
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Controls could use a lot of tweaking, but they aren't unplayable. I also have to second the bad dialog comment. Regardless of the author's primary language, a lot of the dialog was just lazy. A simple Google translator would have probably been useful, though the "Naughty tool" phrase might mean that was exactly what was used.
2/5; would rank higher if script were improved and jumping wasn't so frustrating.
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I actually found that jumping straight up and then pressing in the direction I want to go gives me the most control. For a platform game, this isn't really a positive thing. Could have been interesting, but the controls are spotty at best. I felt lucky when i beat level 22
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While the controls make it harder then it should be on occasion(being accelerated while walking off a platform for instance), I enjoyed the game very much =)
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It wasn't that bad. At least the momentum was predictable. Would've been interesting with more levels with different paths.
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Two things: 1. The momentum added to every action greatly adds unnecessary difficulty to everything, no matter how simple (it should be). 2. For a game controlled almost entirely by keyboard, having Instructions that consist only of "Mouse" is... *incomplete*, at best. If not outright *wrong*.
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The fiddly control system is the game's greatest weakness. Jumping often becomes a matter of perfectly timing when to reverse direction in the air, even for the simplest jumps.