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Something does not add up. I use the Quad uranium cell for 30 seconds genorating a total of 1080 heat in a cold reactor. And I use the take the heat of reactor and put into other adjacent units. Such as the 3k heat storage unit and with out any fuel cells the reactor goes well above the 1k limit and my cooling system goes boom. with 1.608K heat in the reactor.??????????? the maths does not add up. With minus 32 heat per tick and the standard heat removal of 0.1 per tick my cooling system should not go boom on a quad
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DC: I lost all my progress at about 2-10 mil exotic particles. I didn't hard reset, i simply opened the game and all my progress was gone.
The early to mid game is good fun.. Going on from about 100k EPs though you notice the issues... It seems like the dev didn't really balance the high tier cells as T6 cells are best suited going up to 2-10 mil EPs. Most of the pres. Upgrades aren't helpfull and T7 cell upgs can really screw you over as they double energy + heat. Expanding your reactor is nice, but not polished and not well thought through: If the UI on the left overlaps the grid,you click the overlapping part of the UI, you will interact with the grid, therefore possibly screwing you over.Another problem is with disseminating heat to connected parts. In my understanding, if a vent is placed next to two outlets, the vent will get double the heat, even though the reactor doesn't produce that much heat. Same with the fuel cells.ThereIsMoreButIOnlyHave1kChars
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why can i not just log into the website, and have my reactor there? why do i have to deal with the import export bullcrap. Very inconvenient
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ticks per second would help with maths for min maxing rather then"i think it wont explode" also for outlets to prefer placing heat into vents before cells i.e only place heat into cells if there is an excess that the vents cant handle so the chances of placing one more cell causing the reactor to explode in a millisecond go down when you see your cells filling up rapidly
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idk why but randomly my vents go from 0 heat to max and explode even if it would take around a minute for them to max out the heat
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report a bug. When the game crash, and reload, the vents effeciency changed impropertely. I Quantitatived but vents blasted, and when I check the numbers, I found vents became 500b after the crash but 1.4t before.
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BUG: I just imported a savegame with monastery cells unlocked and one already built, but the menu with the experimental cells is deactiveated after import, so I can't build any experimental cells...
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I like this game better then the redux one but there is one major issue. running out of memory so i cant idle for more then a hour or two
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still a good game i would play the redux version but i dislike how it's actually harder than this the xp in new one is ok but how there is heat waste i really hate more than anything i honestly think you should just update this game more because this game is still amazing!
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can we please have an exotic particle counter somewhere on the main screen? it sucks switching to the other tab and it's not big a deal
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Funny how nobody complains about the nuclear radiation emanating from this area due to the large amount of explosives.
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I think there should be a slider to change how much time goes by, but its in the prestige section, and it's expensive
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Can we please easily see how much total power and heat the reactor is producing? That would help for indirect cooling builds a lot. Maybe total vent cooling, too, for the same reason. Also, an experiment tab would help a lot to see if a different build would be more powerful.
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Like different strats are incompatable and there's only really one way to do things, upgrading and waiting - it's alot more superficial than it seems
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I really like this game but most of the dynamics that take place in the reactor to cool it, contradict eachother and limit the heck out of the reactor