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The LAG ruins the experience of what COULD BE A GREAT GAME. Try using BLITTING to move the bullets, that will reduce the CPU usage immensely. And since many bullets collide with walls and bounce, you should consider a more efficient collision system. Try distance based collision detection (check out SAT and AABB collision methods on metanetsoftware.com).
Great difficulty curve and level designs. I wish there were more variations of obstacles, maybe some static ones that don't move, such as Lazers or Spikes or Nails etc. And the opposite would go for the the platforms, have some floating, moving platforms, they would enhance the atmospheric feel.
Good job man, hope to see more of this.
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The only time the sword is bad is when the dash attack throws you off the edge. Otherwise, it is pretty much the best weapon in the game.
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Very underrated. It kills me to see some of the tripe that gets on the front page and 5 stars when this has more atmosphere and originality in the first level.
No accounting for taste, I guess.
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Not bad at all, needs some cleaning up with movement and what donaldra777 pointed out. However, you've totally nailed atmosphere and pacing. Good job, looking forward to seeing more!
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nice game. the only think i dont like is that the enemyes drop the weapons to often and you pick them by accident if you rush into them. but this was the only think :)
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Sumbols are the weapons are too hard to usnderstand, I mean, the swords symbol is a vertical line and the standard weapon is a horizontal line?!
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Nice game, cool background effect! like the music ambience and color is nice. I can see the mario level design influence. Only have 2 things to critique: 1. Would like to see a weapons inventory, and be able to select which weapon you want to discard. 2. I think the controls need to be tightened just a bit. One suggestion: What do think about having the protagonist, change colors, when he gains a new level? I really enjoyed playing this game, and plan on playing it until I beat. Thanks captain404. To infinity and beyond!