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Excellent! My only complaint is the missile launcher's a little underpowered for its price. 5/5 nonetheless for outstanding gameplay, graphics, sound and duration.
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Stress-free mother trip extermination: grid of 20 solar stations and 4 energy storage units, 9 repair stations along the front, 7 or so lasers, and one advanced laser in the middle. No need to frantically rebuild a distraction web!
Cover both sides for the very last level.
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After a long time, i must say thanks to JBirdman!!! bur theres a glich, sometimes when the mother ship or whatever it is, start to firing its main weapon, if you try to build something, it will follow it, just don click your mouse and point somewhere else!!!!!
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Done with the impossible badge. Weapon 2/6 on crazy was really hard, I posted my solution on the 'The Space Game: Missions Crazy Difficulty Walkthrough?' topic at the forums. There you can also find explodingferret (got to thank him) solutions for most of the levels. Thanks again for the game.
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Two options for the missle thing - balance pulsars and missles then do not build as many missle launchers. In the heat of battle if you run out of minerals, recycle some things to recover your minerals - then the missle shooters will start firing again.
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Anti... its not a bug, missiles cost 5 minerals per missile so if you have no more minerals like on those side missions when you build up everything then the missiles are useless
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response 3 isnt that hard you just need 4 fully upgraded solar stations 6 missile lanchers (upgrade them until you have 12000 minirals left) then make a huge web of energy relays (make use of shift here) and keep adding to it as the super ship destroys it
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Antigegner ur probably having the same problem i had i spent all my minerals so my missiles couldnt fire missile towers need minerals to fire
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THEL can be effective but it cannot protect itself from the other fighters. If it hits the enemy supership it might take about 1/10 damage but that doesnt mean 10 of them could wipe out the ship
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The enemy supership looks like its invinible but missles are VERY effective because it can destroy the fighters destroying it even the ring ships. Build about 20 of them close togther. Build pulsers because it can protect you from several fighters and the superships missle attacks.
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I'm done with the Hard badge. I'll come back and play a crazy level every once in a while, in a pursue for the Impossible badge. It's a really fun tower defense game (my favorite ever). Thanks for the game.
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Whew! Finally got the "No One Could Hear You Scream" Badge (#1,373 awarded). Man, the 21st mission is resource intensive on my system, even with the quality set as low as possible. It took over 1 hour real time (10 minutes game time) to complete just that level due to the severe lag. Also, I noticed the same "BUG" that johnmyster mentioned. While level 1 repair stations can be recycled for 300 minerals, level 2 repair stations are recycled for ZERO minerals.
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Anyone notice this BUG? While level 1 repair stations can be recycled for 300 minerals, level 2 repair stations are recycled for ZERO minerals.
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I beat this one and the 2nd one, then they got badges and I didn't get either of the game's badges, I have tried refreshing and doing some other stuff. It all fails.
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need to be able to tell missles to not target ring ships. also THEL's need to stop targeting little crap and wait till mother ships to fire