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mutha fackar i complete all the mission all even in crazy mode in the original web and its here omg i have to restart back
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ftw. I built 2 Laser Turrets and what happens? 50 ennemies already did 50% damage to that thing im supposed to defend. Game didnt even start and im already screwed -.-
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"dont like the games which take time to learn how to play i prefer runining, jumping and ataking"
... And this is the mindset that makes me worry about the future of games, not that quality hasn't already taken a dive..
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As with most of tower defence games out there, its quite fun for a while... and then it gets boring and repetitve. A good game overall though 4/5
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@ddueber: almost all un-upgraded things can be sold back for full cost, so just build a bucket load of lasers, and like 10 repair bays, and 10 missles, right at the end where the motherships come out.
The missles will eventually kill the ships, and the repairs will keep you alive (assuming you kill enough of them as they approach)
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Congratulations! You just won the "No One Could Hear You Scream" Badge and 60 points! Finally! lol...for the last mission, I used the same tactic as the single supership mission, except I built the parallel's downward instead of left.
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I found a glitch - if you put the game on pause and then create a relay which connects exactly to two other relays or stations, a station will send there a bit of energy, which would be about 1/4 of full relay ;) keep this comment alive!
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Overall, it's a great game, but the learning curve on Normal is (subjectively) about as steep (read: frustrating) as the one I encountered in GemCraft 0. And I'll echo what IceDrgn said just a few comments below: It's insane that your THELs merrily let the Motherships shoot everything to dust and instead play bug-zapper with a few dozen small fighters. Targeting priorities should be some sort of option here.
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Then use the top and bottom lines to build missles. The center line is just for sacrifice to keep the enemies all going down the middle. Beat first crazy super ship without losing a single turret, using only missles this way.
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One mission to go for imp badge! My strat for beating first super ship on crazy is building parallels. Build 3 energy relays and a solar station, in a straight line, at max spacing, going up and down from the starting station. Then recycle the relays and start building all 3 to the left. The top and bottom alternate relays and stations, and the center just build relays.
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Not bad, but (as I think has been mentioned) some kind of targeting interface would be nice. THELs shooting at 50 tiny fighters instead of motherships is no good.
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If you could set the priorities of the turrets, it would be way too easy. Most of the big clusters of mother ships that you face come alone on branch missions. Those are already particularly easy. Just make a couple missle clusters on branches out away from your defense area so there's plenty of time to shoot at them before they're close enough to fire at their targets.
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missiles dont forget to fire, they use 5 minerals for one shot, better not make a lot of missiles, or then have lot of miners
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the thel`s suck at 3 mission i had 2 of them when 6 mother ships came, but the thel`s whas shoting at the small fighters
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this game needs to be fixed , the mission where you have to protect the super mining thing , i had 3 missle turrets and they didnt atatck once so my little lazer was trying to do it all by its self
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If they really wanted to add a badge with a Hitchhiker's Guide reference, they should've had one if you completed all 21 levels on two different difficulties, so that you'd then completed 42 levels.
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4/5 Great game, but there is a huge tactical issue, that kinda ruins the gameplay. As already said thels targeting the figthers? wtf? and you can't do anything about it... You could add some targeting options to the turrets, like in other TD's...
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Sometimes I wish you could set priorities for certain turrets, losing because missile turrets are shooting at crappy little ships instead of focusing their fire on a fleet of mother ships gets old...
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creature707: Your missiles won't work if you don't have any minerals left. You need to either mine or recycle to get enough minerals to make them function if you have used all your minerals up.
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This game is a bit of a let down. I really liked the first one, but this is too much of the same. Some issues in this game also are disappointing, like the lack of a targeting system. It is so annoying when you have 5 thels and they are focusing on the fighters or seperate mothers. still, 4/5