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Then use the top and bottom lines to build missles. The center line is just for sacrifice to keep the enemies all going down the middle. Beat first crazy super ship without losing a single turret, using only missles this way.
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One mission to go for imp badge! My strat for beating first super ship on crazy is building parallels. Build 3 energy relays and a solar station, in a straight line, at max spacing, going up and down from the starting station. Then recycle the relays and start building all 3 to the left. The top and bottom alternate relays and stations, and the center just build relays.
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Not bad, but (as I think has been mentioned) some kind of targeting interface would be nice. THELs shooting at 50 tiny fighters instead of motherships is no good.
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If you could set the priorities of the turrets, it would be way too easy. Most of the big clusters of mother ships that you face come alone on branch missions. Those are already particularly easy. Just make a couple missle clusters on branches out away from your defense area so there's plenty of time to shoot at them before they're close enough to fire at their targets.
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missiles dont forget to fire, they use 5 minerals for one shot, better not make a lot of missiles, or then have lot of miners
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the thel`s suck at 3 mission i had 2 of them when 6 mother ships came, but the thel`s whas shoting at the small fighters
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this game needs to be fixed , the mission where you have to protect the super mining thing , i had 3 missle turrets and they didnt atatck once so my little lazer was trying to do it all by its self
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If they really wanted to add a badge with a Hitchhiker's Guide reference, they should've had one if you completed all 21 levels on two different difficulties, so that you'd then completed 42 levels.
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4/5 Great game, but there is a huge tactical issue, that kinda ruins the gameplay. As already said thels targeting the figthers? wtf? and you can't do anything about it... You could add some targeting options to the turrets, like in other TD's...
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Sometimes I wish you could set priorities for certain turrets, losing because missile turrets are shooting at crappy little ships instead of focusing their fire on a fleet of mother ships gets old...
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creature707: Your missiles won't work if you don't have any minerals left. You need to either mine or recycle to get enough minerals to make them function if you have used all your minerals up.
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This game is a bit of a let down. I really liked the first one, but this is too much of the same. Some issues in this game also are disappointing, like the lack of a targeting system. It is so annoying when you have 5 thels and they are focusing on the fighters or seperate mothers. still, 4/5
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Missiles own mother ships. THel's and missiles walk hand in hand.... Like democrats and republicans. Cept more friendly. XD
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I really liked the first one, but now it's just annoying. I feel like more of the difficulty comes from the fact that you can't target your defenses: the only tactical issue is that you're not allowed to have tactics. It was ok in the first game when enemies showed up in type waves, but with a mix, I just get frustrated as all my missiles target fighters and the motherships just kill me.
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Good game! It's got plenty of challenge and some variation in the gameplay, making it something you can play for many hours. I also liked the clean and polished presentation.
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Also, keep in mind that repair stations can be very useful as they will repair what you're guarding in all branch missions, not just the ones where repairing is required.
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You don't have to mine, and the enemies don't attack your structures...For stationary branch missions, just build a bunch of stuff right around, and for the shuttle ones, just build a ton along the path and don't upgrade them, so you can sell and not lose any money as it passes them.
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The branch missions are easy. The only serious issues I'm having with the impossible badge are the last 3 or 4 levels.
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this is cool games, badges well-award.
however, normal is pretty tough, and hard is even tougher ,,, how can anyone complete crazy ? ... ohh my god, no wether its call crazy `
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pretty fun game, although i cant do any of the missions that branch off on normal... how the heck is anyone supposed to do it on crazy1?!?!?
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@shteev...I'm not sure what defense/strategy game isn't "overly simplistic"...stuff comes at you and you try to stop it...they're all mostly about balancing income and turrets, while picking the right turrets and putting them in the right spot
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The space game has the best music of any game I've ever played on the web. The game play is just exceptional. This version is really too tough, but seriously, 6/5. An awesome game.